Changes:
- Gamepad control: Now works on Xbox controllers with no extra configuration needed
- Keyboard control: Changed movement so A and D turn the Juggernaut left or right relative to it's current direction
- Missed upgrades: You can no longer leave a level before getting the upgrade and cogs
- Accidental level transition: You now need to go further on the edge of the screen to trigger a level transition
- Balancing: Turrets last 20% shorter and automatons have 10% less health
- Deadly falls: I'm still uncertain on how to handle falls so for now I just added a bit of midair control to be able to recover.
- Stuck on the ground: This midair control also allows players to get unstuck if they fall on the unbreakable ground
- It's harder to get lost in the grass on the tutorial levels
Possible future updates:
Here's a few bits of feedback I saw but haven't yet tackled:
- Improving keyboard control: the controls are still not perfect on keyboard so I'll keep trying things out, I might even consider using the mouse to let the player point where they want the juggernaut to go.
- Consider having a shop reroll option
- Consider having an upgrade reroll option
- Enemies sometimes get stuck out of bounds. I'm not sure yet what levels are doing this but I'll keep looking.
- Enable customizable keyboard/controller button mapping
- Map a button to fire all weapons at once
- Increase the number of music tracks in the game
- Add sound design. Ideally, this would be done by a professional with funds raised later.
Feel free to let me know if you'd like to see any other changes. We will keep improving this game and hopefully we will get it to a point of completion where I can consider recruiting an artist to finish the visuals.
This is version v0.5.7
Changed files in this update