[Game]
- Fixed RPG-7 not having firstdraw animation, added safety cap, charge, and stabilization wings on the grenade
- Fixed ammo boxes on the ground refilling rocket propelled grenades, rifle grenades and grenade launchers
- Airstrike timer increased from 45 to 60 seconds
- Fixed mine wire being darker on some maps
- Fixed points wrongfully awarded for enemies picking up ammo or medic
- Reduced medic self-heal to 50 instead of 70
- Fixed napalm explosion making a bottle crack sound
- Command Menu chat now shows "Thank You!" message when appropriate
- Revolver single action fire mode sped up by 33%
- Decreased weight slightly of flamethrowers
- Equipped bayonets will stay after respawn
- Fixed moment of blackness from zooming in with binoculars
- Fixed binocular distance marker
- Fixed that suicide gave -200 score instead of -100 score
- Fixed bug with FOV clipping first person models
- Fixed scope rendering bug
- Fixed using a bayonet during full empty reload would cause it to act like a welding tool
- Fixed flamethrower ammo showing with infinity symbol while being finite
- Removed assault rifles from medic class
- Ribbon Legion of Merit (Heal 5 Friendlies) is now using ARVN Life Saving Medal instead
Demolition
- 1 minute gets removed from time when bomb is defused
- Fixed issue where time would not add 1 minute, when second last bomb exploded
- Added new bomb icon
- Fixed bug where new players could not see progress on flags
- Killfeed now shows who exploded the bomb
- Additional score for player that detonated the bomb
[Server]
- Afterburn of all fire weapons will deal more damage
- Fixed engineer class not being restricted
- Demolition and Conquest respawn timers are continuously running, allowing a group respawn
- Fixed player unable to change team in deathmatch style game modes in the last 2 minutes
- Fixed players being able to pickup friendly mines
- Fixed M72 LAW not being restricted by vote
- Fixed bots cycling through spawns, lagging the server
[Client]
- Fixed rank order and rank symbols, now everything according to the Vietnam War
- Weapon info box is now read for better visibility
- Disabled collision when player did not move after spawning
- Deployed player can no longer be moved by collision (maybe will disable collision for them in future, needs testing)
[Weapons]
- Added PTRD-41 for Engineer class equipment
- New models for ammo and medic kits
- Fixed Carl Gustav M/45 being too accurate and origin
- Fixed M/45 SOG being too accurate and origin
- Increased MAC-10 spread slightly
- Increased MAC-10 spread slightly
- Increased MAC-10 SOG spread slightly
- Increased Type 64 spread slightly
Changed files in this update