Ahoy mateys!
I've got a bunch of fixes for this update, as well as some tweaks and additions. The player base has jumped in part thanks to pirates, arr, which at least leads to people breaking things in new and interesting ways, which in turn results in more (anonymous) crash reports when something goes wrong. Thank you to all the players who have purchased the game and given it a try. Please send me an email (hi[at]summitfevergames[dot]com) or post here on Steam if you notice any other bugs and I will be happy to fix them.
Thanks!
New & Maybe Improved
- Stick Man boss: Now fires just one rocket, but it tracks its target
- Stick Man boss: Removed barracks and replaced with paratroopers from boss
- Tactical Mode (w. Walkie Talkies): Added option to give attack command (click on hostile unit with friendly unit selected)
- Tactical Mode (w. Walkie Talkies): Added "Defend Position" command (shift-click location with friendly unit selected)
- Tactical Mode (w. Walkie Talkies): Added graphics to make it more clear when a unit and squad members are selected
- Tactical Mode: Fixed being able to control units on other teams
- Non-hero units can now level up above rank 5 in a battle, ie before they become heroes
- Made Archer/Knight/Militia/Spider available in Map Editor
- Disabled Grabby Mode when game is paused
- Updated warning text on Alpha & Beta Missions pages
- Added metal clang sound when hitting a tank with a sword
- Restricted illegal characters in Map names and Campaign gen names
Fixed
- Fixed crash when unit bleeds out in a barracks and there are multiple barracks
- Fixed crash when hitting creature or tank with an arrow or sword
- Fixed crash when unit gets a ridiculous number of kills in a battle and cannot level up any further
- Fixed crashes relating to illegal character names in map file or campaign name
- Possibly fixed rare tank crash bug