Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Kinetic: Break All Limits Playtest update for 16 March 2023

Patch Notes 3/16/2023

Share · View all patches · Build 10789695 · Last edited 17 March 2023 – 00:09:21 UTC by Wendy

Patchnotes via Steam Community

Added a ridiculous amount this patch, and there will probably be new bugs and crashes introduced. Please let me know if you encounter them. Might have missed a couple of the additions. Going to try to make sure to keep patch updates short in the future and do them often again.

GAMEPLAY
-Fixed a bug where if you did a double jump, hit an enemy while rising, and let go of jump, instead of cancelling the remaining part of the jump, you would jump to your full height, causing you to continue rising.
-Fixed a bug where bounce height variables were not getting reset properly, leading to replay desyncs and inconsistency between a first run of a level and future runs
-Fixed a design issue where doing a diagonal up airdash attack into a wall or a straight forward airdash attack into a wall would cause the attack to instantly cancel into a wall cling. It has now been adjusted that you can cancel those attacks with a walljump, but they won't cling until the animation has finished. Much cleaner imo.

NEW FEATURE: PARALLEL PRACTICE
-Press start at the world map to toggle it on/off. You'll see the numbers show up above the worlds in the world map to show you that you're in the mode. The numbers are supposed to show the number of people playing each map, but currently it will just always show 0's.
-will allow you to see other users in adventure mode maps in real time, although they will not affect your run. There are still some big caveats in this system and I would not recommend using it without my supervision for now. It currently will still desync when using wires, if certain enemies show up, might desync on maps with different zones, etc. Works like a charm on the first couple levels though, so I'm going to be cleaning up this system and expanding it a lot soon

REPLAYS
-Fixed a replay desync bug when using the bounce power
-Fixed a replay bug where wires would not properly reset if you didn't have them in your real save file.
-Added name tags for replays and ghosts
-Fixed a bug where replays weren't recording the skin of the user.

WORLD MAP
-Press start to toggle parallel practice mode on/off. A real menu will be in soon.
-Added a new 8-directional ship prototype to replace the old one!

ADVENTURE
-Fixed a bug where collected logs were not getting saved to the save file correctly.
-Fixed an issue where the skin of the HUD wasn't updating correctly
-Fixed an issue where a skin couldn't be selected at the save menu until a file was created.

LEADERBOARD
-Leaderboards have been "reset" because map files have been updated. I won't be getting rid of the actual old leaderboard scores for a bit, but they will be inaccessible to users. Let me know if you need to access them for whatever reason. I'll probably clear them out in a few days.
-Big overhaul. Has original powers boards and any powers boards now. You will only be able to put score son the original powers board if you are in the state you would be upon first arriving to that map. I have a setting which forces you to run in original powers mode regardless of your current powers, but a menu for it has not been set up yet. It will be available in the next patch
-Watch replays, add any combination of ghosts to race the replay.

GLOBAL
-Fixed a texture memory leak issue where background textures were not getting cleaned up.
This meant that after playing enough levels, using the editor enough times, or going back to the title menu enough times, the game could crash.

  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link