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Factory Town Idle Playtest update for 16 March 2023

Beta 1.53

Share · View all patches · Build 10788762 · Last edited 16 March 2023 – 21:09:34 UTC by Wendy

Patchnotes via Steam Community
  • Added Clickables menu. This is a list of basic items you can click to earn for free. It is now the menu shown when starting up a new save file. The Harvesting panel is now only available once workers are. Manual click production is totally separate from regular worker production, and does not consume ingredients.
  • Can no longer click to advance harvesting, crafting, or any other production row. All manual click progress is done on the Clickables menu.
  • Added new Global Perk: Click Power, which doubles click effectiveness on Clickables for each level
  • Player receives Town XP from completing buildings and research
  • Added notification popup when building construction or research completes
  • Town Quests now reward Quest Coins
  • Added some sound effects
  • Temple Effectivess and Shrine Speed are now town upgrades, not global perks
  • Updated icon for Fancy Foods store
  • Global Perk ‘Goods Consumption Boost’ now provides a direct bonus to market oversupply capacity, instead of just modifying the market-specific oversupply upgrades
  • Fixed bug: many labels not immediately updating when language preference changed
  • Fixed formatting issue on Town Level display
  • Fixed Wood Chopping minigame not scaling reward with minigame level
  • Top navigation buttons given a maximum stretch width
  • Fixed label colors on input/output icons sometimes being inconsistent
  • Updated several natural resource icons
  • Production Tooltip menu auto-closes when navigation item clicked
  • Changed Town Level display
  • Fixed bug: clicking on a Production tooltip leading to an ongoing building construction would not correctly navigate
  • Fixed bug causing all research times to default to a baseline of 1 minute
  • Increased level xp requirements by a linear amount to make early levels slower
  • Refined Plank and Refined Stone Brick are unlocked with individual research, not quests
  • Cotton and Herb resources now required research that unlock with town levels 5 and 8 respectively, instead of unlocking automatically with town levels
  • Increased default item capacity for many items
  • Crystalarium storage research now requires Magic Construction research, since Magic Planks and Magic Stone Brick are required for building it
  • Land growth is slowed (quadratic instead of exponential)
  • Improved display of world list items
  • Added tooltip to Biome on World panel items
  • Improved positioning of descriptive tooltip windows
  • When an item is being produced by a recipe, and it is limited by ingredients, the output item’s displayed production rate reflects the actual production rate and not the attempted rate. (Displaying the attempted production rate makes sense if a recipe is limited by output capacity, but is misleading when a recipe is limited by input.)
Windows 64-bit Depot 2258241
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macOS 64-bit Depot 2258242
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