- Added a character
- Added a new character, Margot, who has gained the ability to control zombie-like mutants in the lab, so the mutants she controls are not recognized as direct targets by the zombies.
She was also able to spray sticky fluids on the ground to help her escape pursuit.
Margot was designed to be a character that fights from a distance, using her minions to disrupt enemy attacks, and when chased by enemies, spraying sticky fluid to close the distance again. Margot also absorbs energy whenever she kills an enemy, so she's designed to be more active with more skills.
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- We've added a new character, Fael. After being turned into a werewolf, Fel is no longer afraid of zombies - to him, they're just delicious meat, and that delicious meat makes him stronger.
Fael's growth is very different from previous characters. While all traditional characters gain HP by eating food, Fael grow stronger by killing zombies, and their attacks become more powerful.
Because of this, zombies have an instinctive fear of Fael, and are weakened in his presence.
Most of the existing characters have an advantage by running away from enemies, so we wanted to create a character that fights by moving forward, and that's what Fael is. Compared to Gregory, Fael is a more aggressive and active character.
- Adding and changing items
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In LLD, it's all about the performance of your accessories, so paradoxically, the difference in the performance of the weapons wasn't that important. So we made the advanced weapons more powerful, and now you'll have to pay attention to what the weapons are.
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Miniguns were classified as rifles and received bonuses, machine guns were added, and recoil buffers, an accessory for rifles, were added.
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Pistols, SMGs, shotguns, etc. had their own characteristic and different uses, but rifles were all-around, but they didn't have that characteristic, and they didn't perform as well. So we made them stronger, and we also gave existing rifle accessories a slight performance boost.
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Grenades and grenade launchers have been buffed, making it easier to turn zombies into meat.
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Added archery traits.
- Difficulty Bug Fixes
- After listening to feedback that the Hard and Very Hard difficulties were too easy, we found a bug that was preventing the difficulty from being applied correctly. The difficulty should now be applied correctly.
- Added item dictionary
- There are a lot of different items in LLD, but there was no way to keep track of them. We've created an item dictionary, and we'll be adding a zombie dictionary in the future.
- Bug fixes and more
- A number of bugs have been fixed.
Translated with www.DeepL.com/Translator (free version)
Changed files in this update