Dynamic dialog (still not fully complete)
NPC can now have hearing and vision and have different dialog depending on things like time of day weather season etc. also if the player does something like break a fence next to them or knock over a tree or something.
Followers can now tell you about the area they are in, for now, they just know about the crystal islands and the fire islands but have the rest in a coming patch.
To talk to any NPC just press F near them.
Fire spells now burn tress and monster that die from fireballs will catch on fire
The same is true for any spell with different effects depending on the element of the spell
Tornado now has more wind around it blowing trees and grass near the area.
Next to be added, you can now use stats in conversations like int or str
Spells to capture monsters then use dialog to find their hidden lair for treasure or quests etc.
Dynamic Dialog is now live!
Update notes via Steam Community
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