Hello everyone!
did someone ask for bonus levels? We have a whole world worth of new content for you! This will let you revisit some older worlds and their mechanics. We also added a shiny new overworld-map, as promised in the last update. Now it feels a lot more like a journey through the dystopian city-worlds of ABRISS.
We also added something you have been asking for for a while: STEAM WORKSHOP! You can now upload and download your own creations from the Sandbox.
Some basic systems were also re-written, so you can expect better performance, less bugs and better usabilty overall! See the changelog for more info:
Changelog
-
NEW OVERWORLD MAP
A new screen showing you all levels on a map! This also introduces an "unlock point"-system, which you can use to unlock bonus levels or skip levels you don't find a solution for yet. The points can be gained by completing a level in the least moves possible with a 100% destruction score. Don't worry - you get a couple of them from the start!
-
STEAM WORKSHOP SUPPORT
You can now upload and download constructs from and to Steam Workshop from inside the Sandbox! We're really excited for what you will create.
-
World 1: EXTINCTION Bonus Level
One extra hard bonus level: "Stairs"!
-
World 2: ANNIHILATION Bonus Level
Another harder puzzle with world 2's rocket mechanics: "Monorail"!
-
World 4: EROSION Bonus Level
"Slingshot" lets you revisit world 4 for another challenge.
-
World 6: RUIN Bonus Levels
In the newest, sixth world of ABRISS, there are a whole 4 new levels waiting for you: "Storm","Half-Pipe", "Loop" and "Path"!
-
6 - 3 fixed
100% are now possible!
-
Scene loading system redo
Loading times between levels drastically reduced
-
Options Menu fix
There were some performance issues with the options menu, as well as some flickering visual bugs. Those have been fixed.
-
new ultrawide resolutions supported
5120x1440 as well as 5120x2160 are both available in the options screen now, as well as an experimental automatic mode which you can try if your resolution isn't listed! Should work in most cases.
-
New targetblock+debris styles
We made some new animated targetblock designs and also changed some targets so they look more alive! Targetblocks connection dependency is also reworked.
-
some more targetblock system improvements + cleanup
The destruction of targets should simulate more reliably and performant now.
-
Improved explosion VFX
The explosions look a bit better now and also fit the range of the actual physical effect better.
-
Phase Transision UI fixes
Switching from Building to Action phase etc. should not lead to unwanted UI overlap anymore.
-
Buildblock Deletion/Undo fixes
dependencies between blocks are handled differently now, deletion should be more intuitive now
-
Rotator changes
Rotator now hard stops starts and doesnt act like a hinge joint, and also connects on the top only
-
Hinge changes
New model and texture for better readability, fixed some connection bugs
-
Impulsor changes
Impulsor ejection force is more consistent now
-
Bomb changes
Explosion force and range adjusted
-
General bug fixes and small changes
ya know, some small fixes here and there, whatever we find on the road.
Hope you have fun!
Changed files in this update