
Hello everyone!
did someone ask for bonus levels? We have a whole world worth of new content for you! This will let you revisit some older worlds and their mechanics. We also added a shiny new overworld-map, as promised in the last update. Now it feels a lot more like a journey through the dystopian city-worlds of ABRISS.
We also added something you have been asking for for a while: STEAM WORKSHOP! You can now upload and download your own creations from the Sandbox.
Some basic systems were also re-written, so you can expect better performance, less bugs and better usabilty overall! See the changelog for more info:
Changelog
- NEW OVERWORLD MAPA new screen showing you all levels on a map! This also introduces an "unlock point"-system, which you can use to unlock bonus levels or skip levels you don't find a solution for yet. The points can be gained by completing a level in the least moves possible with a 100% destruction score. Don't worry - you get a couple of them from the start!
 
  
 
 
- STEAM WORKSHOP SUPPORTYou can now upload and download constructs from and to Steam Workshop from inside the Sandbox! We're really excited for what you will create.
 
  
 
 
- World 1: EXTINCTION Bonus LevelOne extra hard bonus level: "Stairs"!
 
- World 2: ANNIHILATION Bonus LevelAnother harder puzzle with world 2's rocket mechanics: "Monorail"!
 
- World 4: EROSION Bonus Level"Slingshot" lets you revisit world 4 for another challenge.
 
- World 6: RUIN Bonus LevelsIn the newest, sixth world of ABRISS, there are a whole 4 new levels waiting for you: "Storm","Half-Pipe", "Loop" and "Path"!
 
- 6 - 3 fixed100% are now possible!
 
- Scene loading system redoLoading times between levels drastically reduced
 
- Options Menu fixThere were some performance issues with the options menu, as well as some flickering visual bugs. Those have been fixed.
 
- new ultrawide resolutions supported5120x1440 as well as 5120x2160 are both available in the options screen now, as well as an experimental automatic mode which you can try if your resolution isn't listed! Should work in most cases.
 
- New targetblock+debris stylesWe made some new animated targetblock designs and also changed some targets so they look more alive! Targetblocks connection dependency is also reworked.
 
- some more targetblock system improvements + cleanupThe destruction of targets should simulate more reliably and performant now.
 
- Improved explosion VFXThe explosions look a bit better now and also fit the range of the actual physical effect better.
 
- Phase Transision UI fixesSwitching from Building to Action phase etc. should not lead to unwanted UI overlap anymore.
 
- Buildblock Deletion/Undo fixesdependencies between blocks are handled differently now, deletion should be more intuitive now
 
- Rotator changesRotator now hard stops starts and doesnt act like a hinge joint, and also connects on the top only
 
- Hinge changesNew model and texture for better readability, fixed some connection bugs
 
- Impulsor changesImpulsor ejection force is more consistent now
 
- Bomb changesExplosion force and range adjusted
 
- General bug fixes and small changesya know, some small fixes here and there, whatever we find on the road.
 
Hope you have fun!
 
 
 
 
Changed files in this update