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Added in collisions between weapons and the water layer so things will now go splash!! Weapons can still detonate in shallow water.
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Tweaked the Hellfires loft attack to (hopefully) fix the issues when engaging targets at around 1,000m - 1,500m where the missile would tend to overshoot.
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Optimised the base building textures to use the new streaming system
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Tidied up the map generation code so that it cleans up after itself.
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Fixed a few errors that would occur when the game shuts down. Not sure if it was really causing any issues but may have been stopping Steam from doing a clean exit.
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Testing results show that the crashes on the Deck are linked to memory usage. Setting all video options to the lowest levels seems to allow the Deck to load the Norway zone without crashing.
The Lush Desert seems un-effected but it is a smaller, more simple map.
There's not a huge amount I can do about it at the moment as solving the issue would require me to build some memory management systems which would take a fair bit of time to develop.
However, it is something that I definitely do need to fix as it will become more of an issue when dealing with very large terrain areas (e.g. those needed by Stealth Figher D.E.X) so I will be sorting it out before too long.
Changed depots in norwayterrain branch