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Update notes via Steam Community

Legates,

Thank you all for your patience these past few months. The much awaited Logistics and Outposts 5.0 update is here! This update brings many new mechanic changes to the game, designed not to be more difficult or overwhelming, but rather add another layer of thoughtful complexity.

Logistics is the catch all term for the management of two new resources: Food and Supplies. Both are stored in your camp like Timber, so more storage is a must. Food and Supplies are consumed daily by your troops and give them various buffs and debuffs depending on how well you are keeping them in surplus.

For a visual representation of this, two new units, the Servant and the Mule, will now appear in your camp. These units do not require recruitment (they automatically scale with the size of your army) and will for the most part take care of themselves, following the camp around and bringing goods back from the nearest settlement.

Outposts are a whole new facet of the game designed to facilitate an aggressive playstyle, if managed carefully. Outposts attach to the closest settlement when placed down, and if manned with troops, will provide an “oppression” bonus, effectively nullifying the effects of unrest at that location and boosting production. The balance of course is in giving up groups to man these far-flung outposts, where they will be unable to support the main army in large battles.

This update is quite complex and there are likely scenarios myself and testers did not account for. So as always, if you see anything odd, please create a post on Steam or join the Discord server and create a bug report. There may need to be a few balance changes with Food and Supply amounts, so if something seems too easy or too hard, please make a note of that as well. I am grateful for your help and support!

Update Log:

  • Added food resource

  • Added supply resource

  • Added food and supply extraction option to settlements

  • Added food and supply daily consumption

  • Added unarmed convoys with porter civilians

  • Added randomization to convoy stats

  • Added servants and mules that follow the formation when relocating and ferry goods to camp when it is set up near a captured settlement

  • Added requirements section to camp tab to see food and supply requirements per day

  • Added accommodations section to camp tab to see overall army numbers and tent space requirement

  • Added personnel section to camp tab to see food and supply related buffs and debuffs

  • Added food and supply buffs and debuffs based on fulfillment

  • Added convert to silver button in treasury section of camp tab

  • Added tooltips to all text items in camp tab, valuable information is gleaned from these

  • Added “target unarmed” option to the Legion menu

  • Added outpost flag structure, structures and points placed near it will attach themselves

  • Added dropdown on each century to assign group to outposts in legion tab

  • Added outposts menu to view, rename, and teardown bases if needed

  • Added outpost interaction with settlements, blocks unrest penalties and boosts production if nearby

  • Added new a music track

  • Added UI scaling size option

  • Added coloring to some notifications like deaths and ambushes

  • Added strength counts to settlements, convoys, and warbands

  • Fixed archer and artillery points facing north on camp relocate

  • Fixed pop-in for barbarian clothes and objects

  • Fixed guards not climbing up in battlements

  • Fixed player falling through ground on relocate by disabling collision with structure plans

  • Fixed convoys ending up in settlements close to the homebase, and now, outposts

  • Improved worker code with a rewrite, allows for multiple workers on the same task

  • Improved in-game options menu layout

  • Improved help menu by breaking up larger sections

  • Improved notification text color visibility by darkening it

  • Improved in-camp navigation by removing torch navigation obstacles

  • Lowered unrest penalties

  • Reduced ambush frequency and chance

  • Slowed convoy movement speed

  • Increased convoy spawn rate

  • Increased build tool range

  • Increased internal storage cap to account for more starting resources

  • Increased starting gold and silver

  • Updated help menu with new logistics and outposts sections

  • Changed main menu theme to new music track

Final notes:

Some of you may have noticed that the promised “more building options and structures'' line in the roadmap is not yet delivered… In order to meet Steam’s Spring Sale deadline I decided to leave that out of this release. Expect something to come out before work on the next major roadmap update begins!

Next week I will be traveling to San Francisco for the GDC! If there are any Legates stationed on that remote frontier, let me know, and let us meet up around the conference.

Windows Depot 1970981
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