Hello robbers and princesses
So we're on the final straight to the return of the caravans and back to more frequent updates. The last test of caravans means 2 caravans in these places -
Let me know if there are any crashes or fps drops etc. I played for 10 hours continuously nothing happened to me, but games like to behave differently on different hardware so we need your help.
Name change
We added a subtitle to the name: "Become a Feudal Lord". In order to make it more reflective of our road-map and the fact that it will be up to the player to decide whether he wants to be an honorable knight or loot his neighbors who went on a crusade.
What's next
First of all, I sincerely thank you for your time and filling out the survey. It helped us plan out in which direction to develop the game.
In a month's time, this version will be moved to BETA version 0.335. So that none of you will have to part with your save.
And the main version will move to a new game model in accordance with your ideas and wishes both from the survey and what you wrote to us on discord. Once the mentioned version is in place, we will return to weekly//2-weekly updates + a longer information once a month. In any case, there will be a lot going on.
Thanks again for your patience during the transition period. Expected date for the big update between April 16 or May 16. There will definitely be an announcement on April 16 with information on how our work is going. A big influence on the date will be the result of your caravan tests.
Patch notes version 0.335
Upgraded/Added
- 2 caravan groups added
- Landscape – change of texture, balancing colours. More realistic river peble with wet effect close to rivers, mud, and puddles.
- Light – More natural style of light + lighter nights
- Material and texture settings for a lot of items and foliage
- Water – more realistic and better performance
- More realistic grass
- Tree cutting
- Tailorworkshop
- Tree performance – cutting down trees is not causing CPU usage jumps
- Snow weather effects (for testing performance – preparations for seasons update)
- Fur for animals (bear, moose,wolf, roe, deer,rabbit)
- Blacksmiths-Bolko workstation building in Harta
- Hay-looks on field and farmed
- Sounds for every landscape Surface, for wood surfaces and for stones.
- Better drinking sound
- Sound for mining and end of mining
- Main Menu scene looks
Fixed
- Rock exploding
- Cut Tree flying
- Dancing branches on spruce tree
- Animal material tearing (on death, sometimes the animal was all over the world)
- Standing torch particle
- A little hole in the cave’s ceiling
- Grass spawns in some NPCs buildings
- Animals „laughing” after death – one of the rag doll bugs
- Some translate errors
- Some icons in crafting buildings
- Gathering point: sawmill – non-existing soft board removed
- Shovel holding when idling
Multiplayer
- Co-op save/load desync issue
- Co-op – the distance that the client can get away from host is now 5 times bigger
And finally, a high-five from mr. Bear.
Your developer and scribe
Sartorian
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