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Update notes via Steam Community
Here's the first general quality update for the game, fixing a few bugs and adding some improvements that I couldn't fit in prior to release... ...mostly legs....

Full Changelog (Contains Campaign Spoilers):
> Changes to 'Resistance HQ'
- Moved Dash tutorial sign to make tutorial pathway more noticeable
- Added some Crank Rifles in the first room to pickup (in case you drop yours early)
- Removed some enemys to help with pacing
- Added another secret in the walls


> Additional Level Changes
- Pipes now emit ambient smoke in 'Sewer Outskirts'
- Added a ladder to the end of 'Shifting Chambers'
- Fixed some broken weapon pickup colliders in 'Alterk Lab'
- Fixed the blue gate opening without needing the blue keycard in 'Torture Chambers'
- Added an Achievement for beating the final boss on Deathwish difficulty (Have fun >:3)


> Polishing & Improvements
- Bullets are now sprites and render in front of quads
- SSG bullets use a brighter bullet texture now
- Added light Footstep noises to walking
- Added physics to previously-levitating SkullSoldier corpses
- Walking over the heads of SkullSoldier corpses crushes them
- Meatcages now have a 50% chance of losing their rib-fins upon death
- Added ambient smoke to all floor vent decorations
- Player will trail bloody footprints after walking through blood
- Added an additional blood pool decal to enemy gibbing
- Added legs to SkullSoldier
- Added legs to Bulldozer
- Added legs to TacTrooper
- Added legs to Cultists
- Added additional explosive effects to Cultist death animation
- Added legs to Bone Golems
- Added heavier footstep noises to Mechs and Bone Golems
- Added legs to Hawkshots (even though they're always out of view)
- Added legs to Berserkrs
- Added legs to Zombies
- Added legs to The Police
- Added legs to the final enemy


> General Bug Fixes
- Fixed issue where blood particles sometimes caused audio to cut out
- Fixed issue where weapon pickups wouldn't work if you recently dropped a weapon beforehand
- Goop Jars now shatter on collision with the player to prevent getting stuck on them
- Floor vent decorations no longer have colliders for smoother movement


That's all! Have fun and stuff!
- Elias
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