It has been a LONG time since our last update. We know a lot of you are anxious for new content, and new content is coming soon (more on that below)!
But for now, this update is rather small.
While we've been porting our game to Unreal Engine 5.1, we've updated our entire server infrastructure. This means that in the long run, servers will be more stable and we'll be more prepared for cross platform play as we release on other systems.
If we did our job right, the game won't feel any different after this update. But a lot of work has gone into the backend to set us up for a more successful future.
As for the new content....
We are aiming to release the Unreal Engine 5.1 update in April, and included in this update is a LOT of new stuff that we know you've been asking for.
We've been promising snipers and shotguns for a LONG time now, and I'm happy to say that both a sniper and a shotgun will release in the UE5 update, along with two new rifles.
In addition to that, we've been tweaking core gameplay mechanics in preparation for new maps. You can get a sneak peak of some of those changes and more coming on our roadmap below. And pretty soon we'll release our full roadmap so that you know what to expect in updates throughout the rest of the year and beyond.
If you want to get early access to the Unreal Engine 5.1 Update, we just updated our Patreon page to include a new perk for ALL Patreon supporters: early access to new updates for testing and feedback.
In addition to this, we still have all of the other perks, including exclusive Patreon only skins, exclusive merch, playtests with devs, and monthly calls with our CEO, Tropical.
We are grateful for every single one of you that has played our game and supported us so far. This is just the beginning, and we have some big things in store for you this year!
See you all in game!
Love you all, AEXLAB
Changed files in this update