New;
-Added New Enemies that spawn while harvesting. These are called Styrian and they hoard stashes of loot for you to gain if you successfully kill them. Have a low chance to spawn and there are 5 different types that hoard loot.
-Added additional checks to player controllers to allow for order of operations to happen in a specific manner and to ensure all components are there.
-Added more delays to when the player spawns in to ensure all proper components are activated.
Changed;
-Removed players increasing inventory space with every ten levels might be causing save load issues.
-Removed a function for player to automatically be put in walking state on spawn, because it could be causing issues for players that are not on the landscape.
-Tweaked buildings to update quicker on the network for less chances players will get stuck in them.
-Tweaked the way player spawns in a building. They will spawn higher, but if something is in the way will be auto moved to a spot in which then can spawn.
-Tweaked the boss spawner in the middle to have more container slots due to container issues arising from this object.
-Tweaked the placeable sign to not tick every second but rather ever 2 seconds to make it have less of a load on the client.
Changed files in this update