Update:
1.There is now a higher chance that some smaller sea monsters will not attack on sight.
2.In the latest version event, defeating sea monsters has a chance of awarding a superhero card with a random first skill and a 25% chance of a blue or higher level second skill being "Meditation".
3.Adjustments have been made to the difficulty of the open sea areas. The difficulty level is now determined by the distance from the player's current location, calculated by adding the X and Y coordinates. Negative values are treated as positive. In the previous version, difficulty levels were calculated as the distance divided by 500, with a maximum difficulty of 100. In the new version, the difficulty levels are as follows:
<500m = Difficulty 1-5
<1500m = Difficulty 5-10
<3000m = Difficulty 10-15
<5000m = Difficulty 15-20
<7500m = Difficulty 20-25
<12500m = Difficulty 25-30
<17000m = Difficulty 30-35
<23000m = Difficulty 35-40
<30000m = Difficulty 40-50
<40000m = Difficulty 50-60
<55000m = Difficulty 60-80
<70000m = Difficulty 80-100
70000m = Difficulty 100-110
4.Drop rates for visitors to the Funnel Island have been increased.
5.Drop rates for all rare/legendary visitors have been increased.
6.Ship upgrade materials have been reduced by 50% for levels 1-40.
7.Maximum damage from environmental hazards in the Magic Sea has been reduced from 20% to 5%.
8.Damage received from non-elemental attacks has been reduced from 15% to 5%.
9.Healing amount from the spell "Healing" has been increased from 3% to 10%.
10.Island sizes have been reduced by 30%.
Bug Fixes:
1.Fixed issue with ships continuing to move after returning to the main menu.
2.Corrected visitor room location errors.
3.Fixed issues with the "confused" status effect.
4.Fixed issue with sea monster attacks occurring on the main menu screen.
5.Fixed errors in some skill descriptions, such as "Physical Absorption".
6.Fixed issue with AI not using enhanced skills.
Changed files in this update