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Update notes via Steam Community

EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED


The major rework is still to be finished, but a patch has been long overdue.

This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight.

⬇ Click here to join the discord! ⬇


this is where you can learn about the game and impact the development!
The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!


PATCH NOTES

  • ENEMIES

    • Two new types of ooglians! - one taller creature, and one smallish!
    • That is all the information we have for you.

  • MODULES & CORES

    • No new modules! New system for modules under way.
    • No new cores! New system for cores under way.

  • QoL

    • Reward Buttons now have a preview of the reward instead of text
    • Game will not start automatically when you get your rewards. You'll figure it out.
    • Buttons get highlighted when clickable!
    • Improved drop-rate for Autotargeting Core and Portable Generator
    • Very slightly increased percussion, leading to an increase in power generation
    • Soft limit at wave 100
      • Will be increased or somehow changed with more content


  • FIXES

    • 3D Sound fixed (it was mirrored)
    • Volume cranks have been fixed to only affect their intended sound source
    • Fixed the menu close button so you don't end up unable to click things
    • (Probably) fixed a particle system memory leak
    • Fixed language button, you can now swap language!
    • Supported languages:
      • English
      • Swedish
      • Simplified Chinese (partial)
      • Ooglish (partial)
      • If you want your language added, feel free to reach out on the Discord!

    • Added localized titles for the above languages



thanks a ton for you patience, and we look forward to seeing you on the flat, gray fields of battle.
oogliboogli,

Simon and The Ooglian Support Squad

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