EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED
The major rework is still to be finished, but a patch has been long overdue.
This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight.
⬇ Click here to join the discord! ⬇
this is where you can learn about the game and impact the development!
The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!
PATCH NOTES
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ENEMIES
- Two new types of ooglians! - one taller creature, and one smallish!
- That is all the information we have for you.
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MODULES & CORES
- No new modules! New system for modules under way.
- No new cores! New system for cores under way.
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QoL
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Reward Buttons now have a preview of the reward instead of text
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Game will not start automatically when you get your rewards. You'll figure it out.
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Buttons get highlighted when clickable!
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Improved drop-rate for Autotargeting Core and Portable Generator
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Very slightly increased percussion, leading to an increase in power generation
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Soft limit at wave 100
- Will be increased or somehow changed with more content
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FIXES
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3D Sound fixed (it was mirrored)
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Volume cranks have been fixed to only affect their intended sound source
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Fixed the menu close button so you don't end up unable to click things
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(Probably) fixed a particle system memory leak
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Fixed language button, you can now swap language!
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Supported languages:
- English
- Swedish
- Simplified Chinese (partial)
- Ooglish (partial)
- If you want your language added, feel free to reach out on the Discord!
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Added localized titles for the above languages
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thanks a ton for you patience, and we look forward to seeing you on the flat, gray fields of battle.
oogliboogli,
Changed files in this update