March 15th 2023
Please let me know if you have any questions, concerns, or feedback!
***Keep in mind that I am a one man team, so I won't be able to fix everything every patch, but I'll try my best.***
V Added Debug tool to manually set Radiance on the "Now entering Brackenweald Warner" screen.
+ Press the number that you want your Radiance Lvl to be when you start, then press space.
V Player is now stunned for 15f instead of 25f when they are hit into a surface by an attack
(+Balance)
V Player takes 20 trauma dmg from surface collisions while they are stunned (from 30)
(+Balance)
V Player takes 10 trauma dmg from surface collision if not stunned (from 6)
(+Balance)
V Pouncechomp startup increased from 31f to 38f
(+Balance)
V Flashchomp startup increased from 28f to 31f
(+Balance)
V Stiltfox now has a much higher chance to wait and may cancel or fumble certain attacks.
(+Balance, +Flavor, +Personality)
V Wall collision audio bugs fixed.
(+Bugfix)
V Fixed enemy sometimes not lunging when performing an attack on certain surfaces.
(+Bugfix)
V Changed the stage pool to be different for each radiance.
(+Flavor, +Balance, +Clarity)
V Dying to Stigmata (Flower Enemy) now restarts the level instead of advancing.
(+Bugfix)
V Changed player healthbar to the same color gradient as enemy healthbar.
(+Flavor, +Clarity)
V Added **Eulogies**. Eulogies provide the player with information on what killed them, along with some flavor text.
(+Clarity, +Flavor)
Next week you can expect:
+ More Bugfixes
+ More Balance Enhancements
+ More Stage Variety
Stay tuned!
-= Version 11 Patch Notes =-
Update notes via Steam Community
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