Hello friends!
Today we have a fresh update with gameplay and balance improvements, new Sentinels, a change in the skill upgrade system, achievements and much more.
THREE NEW SENTINELS
and reworking the skill upgrade system
Three new Sentinels can now be unlocked in the game. We previously divided golems into three main groups based on your favorite builds, and have now created more powerful versions of them: Odin, Abbot, and Archangel. Three new Sentinels have received their own starting skills, and now only they can transmute their special weapons.
In this way, we have made the progression smoother so that you do not have to concentrate on improving only one type of weapon from the start of the game. In this regard, we have finalized the balance of enemies and some skills.
Note:
Right now skins of the three new Sentinels is just a reskin of the old ones, but we are already working on a full-fledged new skins. They will be added in one of the next updates.
Improvements:
- RUSH mode now needs to be unlocked;
- RUSH mode has become more complex and interesting;
- Added 6 new achievements;
- Now in the standard mode at the 15th minute you do not die, but "defeat" the waves of mutants;
- Optimization.
Bug fixes
- Fixed a bug with playing sounds and music that appeared when there were a large number of enemies;
- Fixed a bug with an extra projectile when upgrading the corresponding skill;
- Removed several "blind zones" in which enemies did not appear;
Full list of changes here. Join the discussion!
If you are a content maker, streamer or official media and would like to show REMEDIUM: Sentinels to your subscribers, make sure you apply for the key: https://www.keymailer.co/g/games/166227
All the best,
Sobaka Studio & ESDigital Games
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Changed files in this update