-
Adjusted infusion stack cost scaling.
Old: 0-3-6-10-15-21-28
New: 0-3-7-12-20-50-99 -
Starting from 11-3, every other Nail in the Pit no longer grants a skillcard. (Still restores health, mana, skill charges and revives dead players.)
-
Drastically reduced Pit enemy count scaling and capped it around floor 20-0.
-
Added another enemy variant to the Pit.
-
The shop can now be reached from the Pit.
-
Miner is now immune to hurtle impact damage when launched by explosives.
-
Reduced Astral Spark's base beam radius from 1.25 to 1.15.
-
The Scrapper now deals piercing damage.
-
Witnesses now properly give kill credit to the last character to damage them before they self-destruct. (Reported by Jazdia.)
-
Fixed various things on culled floors of the Pit not being deleted properly, causing performance issues the deeper you got. (Reported by Jazdia.)
-
Fixed mana decay visually affecting the wrong point of mana.
-
Fixed all kills on humanoid enemies counting as melee.
-
Fixed jumping out of the Pocket while holding another player sending the other player into the void. (Reported by Jazdia and Aewynne.)
Gatedelvers update for 15 March 2023
0.1.17 - Pit Repairs
Wendy
Patchnotes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update