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Update notes via Steam Community
- Adjusted infusion stack cost scaling.
Old: 0-3-6-10-15-21-28
New: 0-3-7-12-20-50-99

- Starting from 11-3, every other Nail in the Pit no longer grants a skillcard. (Still restores health, mana, skill charges and revives dead players.)
- Drastically reduced Pit enemy count scaling and capped it around floor 20-0.
- Added another enemy variant to the Pit.
- The shop can now be reached from the Pit.

- Miner is now immune to hurtle impact damage when launched by explosives.

- Reduced Astral Spark's base beam radius from 1.25 to 1.15.

- The Scrapper now deals piercing damage.

- Witnesses now properly give kill credit to the last character to damage them before they self-destruct. (Reported by Jazdia.)
- Fixed various things on culled floors of the Pit not being deleted properly, causing performance issues the deeper you got. (Reported by Jazdia.)
- Fixed mana decay visually affecting the wrong point of mana.
- Fixed all kills on humanoid enemies counting as melee.
- Fixed jumping out of the Pocket while holding another player sending the other player into the void. (Reported by Jazdia and Aewynne.)
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