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Survivor Mercs Playtest update for 15 March 2023

Patch Notes for Playtest Version (Mar 15, 2023)

Share · View all patches · Build 10776700 · Last edited 15 March 2023 – 19:09:34 UTC by Wendy

Patchnotes via Steam Community
  • Fixed Mercs getting lost on the map. When getting stuck, they will not teleport closer to you, off-screen, so they can catch up again.
  • Added individual models for the stronger enemy evolutions of the base enemy types.
  • Made Charger and Blob enemies easier to distinguish visually.
  • Fixed random 1.000.000 damage indicators caused by enemies falling through the ground.
  • The Commander can no longer capture objectives when dead.
  • Mammoth boss now deals melee damage.
  • Mammoth boss can no longer be outrunned.
  • Fixed scale of enemy fragments when getting killed.
  • Powergloves now affect Silverback, Priest and the One-Man Army aura.
  • Fixed scrolling with mouse wheel in the Bunker HQ menu.
  • Fixed Commander's footstep VFX.
  • improved stability for intro and extro animations, hopefully ending less often in blocked game states.
  • Fixed potential blocker where game became unresponsive after capturing objectives or getting killed.
  • Stun VFX should now correctly disappear when affected enemy dies.
  • Chemtrail's and Scorch's weapon VFX cover less of the enemies, Commander and Mercs.
  • Elite enemies (mini-bosses) now drop Loot and DNA as intended. (DNA cannot be spent in currently)
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