- Fixed Mercs getting lost on the map. When getting stuck, they will not teleport closer to you, off-screen, so they can catch up again.
- Added individual models for the stronger enemy evolutions of the base enemy types.
- Made Charger and Blob enemies easier to distinguish visually.
- Fixed random 1.000.000 damage indicators caused by enemies falling through the ground.
- The Commander can no longer capture objectives when dead.
- Mammoth boss now deals melee damage.
- Mammoth boss can no longer be outrunned.
- Fixed scale of enemy fragments when getting killed.
- Powergloves now affect Silverback, Priest and the One-Man Army aura.
- Fixed scrolling with mouse wheel in the Bunker HQ menu.
- Fixed Commander's footstep VFX.
- improved stability for intro and extro animations, hopefully ending less often in blocked game states.
- Fixed potential blocker where game became unresponsive after capturing objectives or getting killed.
- Stun VFX should now correctly disappear when affected enemy dies.
- Chemtrail's and Scorch's weapon VFX cover less of the enemies, Commander and Mercs.
- Elite enemies (mini-bosses) now drop Loot and DNA as intended. (DNA cannot be spent in currently)
Survivor Mercs Playtest update for 15 March 2023
Patch Notes for Playtest Version (Mar 15, 2023)
Wendy
Patchnotes via Steam Community
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