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Paragon: The Overprime update for 15 March 2023

3/16 Update Note Details

Share · View all patches · Build 10773585 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Greetings, Warriors!
It's Paragon: The Overprime.

Here are the details regarding the patch that will be applied at the start of the update to ensure the best possible gameplay experience.

Please see below for details.

3/16 Update Note

2 New Skins Added

[Heroic]

  • Muriel

[Nomal]

  • Gideon

Discounted Skins

  • Period: 3/16/2023 - 3/28/2023 (KST, UTC+9)
    Item prices will return to normal after the event, and may be sold again at a later date.
    Only the Kima price is discounted.
  1. Aurora: [Legendary] The Frozen Heart
  • Price before discount: 210 Kima
  • Price after discount: 150 Kima
  1. Revenant: [Legendary] Dokkaebi
  • Price before discount: 210 Kima
  • Price after discount: 150 Kima

Hero Balance Changes

[Revenant]
  1. Wild Revolver (LMB-Skill)'s Attack Speed Adjusted
  • Before: 1 attack every 0.85 sec
  • Now: 1 attack every 0.7 sec
  1. Mortal Shot (RMB-Skill)'s Skill Damage Adjusted
  • Before: 5%/19.5%/34%/48.5%/63%/77.5%
  • Now: 10%/30%/50%/70%/90%/110%
  1. Storm of Bullets (Q-Skill)'s Base Damage Adjusted
  • Before: 8/14/18/24/30
  • Now: 8/14/20/26/32

Dev Comments
After the February 28th balance patch, the team received feedback that the nerf on Revenant was too great and that the hero was very different from how he was before.
With this feedback in mind, we increased Revenant's Attack Speed and drastically increased the damage he deals from Mortal Shot (RMB-Skill).

[Crunch]
  1. Crunch Charge! (RMB-Skill)'s Dash Speed and Distance Increased

  2. Crunch Charge! (Enhancement, RMB-Skill)'s Dash Speed and Distance Increased

Dev Comments
Based on the feedback, the skill's travel distance was too short for its casting time. We have increased the skill's Movement Speed and travel distance so the skill will be used more often.

  1. Crunch Blow (Enhancement, E-Skill)'s Area Increased
  • Before: 0.4m
  • Now: 0.5m

Dev Comments
Increased the Enhancement's casting area to make Crunch's skill Enhancement more impactful.

  1. Crunch Blow (Enhancement, E-Skill)'s Skill Damage Adjusted
  • Before 75/119/163/207/250
  • Now:: 75/118.75/162.5/206.25/250
  1. Crunch Swing (Q-Skill) skill usage speed adjusted

Dev Comments
Since the skill took a while to cast, the casting process was often interrupted. As a result, Crunch Swing (Q-Skill)'s skill casting time has been decreased.

  1. Crunch Swing (Q-Skill)'s Cooldown Adjusted
  • Before: 5 sec
  • Now: 4.5 sec
  1. Crunch Encore! (R-Skill)'s Cooldown Adjusted
  • Before: 35 sec/25 sec/15 sec
  • Now: 25 sec/20 sec/15 sec

Dev Comments
Crunch Encore! (R-Skill) decreases Crunch's skill cooldowns and makes the overall skill use smoother.
However, despite this effect, the skill itself had a long cooldown which made it hard to use in combat.
We have decreased the skill's cooldown so it can be used more often.

[Twinblast]
  1. Equilibrium (R-Skill)'s Physical Power Coefficient Increased
  • Before: 0.5 Physical Power
  • Now: 0.8 Physical Power
  1. Equilibrium (R-Skill)'s Missile Area Increased
  • Before: 80
  • Now: 110
  1. Boost Mobility (E-Skill)'s Dash Distance Increased
  • Before: 7.5M
  • Now: 10.5M

Dev Comments
To increase the accuracy and damage of Twinblast's Equilibrium (R-Skill), the projectile's size has been increased and the damage calculation has been adjusted.
Also, Boost Mobility (E-Skill)'s travel distance has been increased to improve Twinblast's mobility.

[Wukong]
  1. Force (Nimble, RMB-Skill)'s Dash Speed Increased

  2. Force (Strike, RMB-Skill)'s Base Damage Adjusted

  • Before: 60/85/110/135/155
  • Now: 60/85/110/135/160
  1. Somersault (Strike, Q-Skill)'s Post-Delay Adjusted
  • Before: 1.3 sec
  • Now: 0.95 sec
  1. Somersault (Nimble, Q-Skill)'s Movement Speed Adjusted
  • Before: 20%/25%/30%/35%/40%
  • Now: 30%/35%/40%/45%/50%

5 Change Stance (E-Skill)'s Mark Rate Adjusted

  • Before: 25%
  • Now: 30%
  1. Change Stance (E-Skill)'s Gold Gain Adjusted
  • Before: 10/14/18/22/26
  • Now: 12/16/20/24/28
  1. Change Stance (E-Skill)'s Health Recovery Amount Adjusted
  • Before: 45/60/75/90/105
  • Now: 60/80/100/120/140

Dev Comments
Adjustments have been made to make Wukong's gameplay feel more natural by improving Force (RMB-Skill) and Somersault (Q-Skill)'s usefulness and performance.
Additionally, the chance of applying 'Mihu's Mark' for Change Stance (E-Skill) has been increased, and the effect upon killing a marked T-on has been improved to make Change Stance (E-Skill) more useful.

[Belica]
  1. Suppress (RMB-Skill)'s Area Adjusted
  • Before: 350
  • Now: 400
  1. Suppress (RMB-Skill)'s Range Adjusted
  • Before: 15m
  • Now: 17m
  1. Commander's Eye (E-Skill)'s Base Damage Adjusted
  • Before: 20/50/80/110/140
  • Now: 50/90/130/170/210
  1. Commander's Eye (E-Skill)'s Magical Power Coefficient for Base Damage Adjusted
  • Before: 0.4 Magical Power
  • Now: 0.55 Magical Power

Dev Comments
Suppress (RMB-Skill)'s area and range have been increased to make the skill more useful.
Also, to make Commander's Eye (E-Skill)'s effect more noticeable, enemy heroes who use a skill within range will now take more damage.

[Howitzer]
  1. Super Powerful Missile (Q-Skill)'s Base Damage Adjusted
  • Before: 85/125/175/225/275
  • Now: 85/135/185/235/285
  1. This Is Mine! (E-Skill)'s Area Adjusted
  • Before: 400
  • Now: 600

Dev Comments
Super Powerful Missile (Q-Skill)'s Base Damage after Level 2 has been slightly increased to mitigate the disadvantage of a non-targeting skill.
Additionally, This Is Mine! (E-Skill)'s area has been adjusted to make the skill more useful.

[Aurora]
  1. Glacial Barrier (E-Skill)'s Base Damage Adjusted
  • Before: 115/140/165/190/215
  • Now: 115/155/195/235/275
  1. Glacial Barrier (E-Skill) skill usage speed adjusted

  2. Glacial Barrier (E-Skill)'s Area Adjusted

  • Before: 400
  • Now: 450

Dev Comments
Glacial Barrier (E-Skill)'s casting time and area have been adjusted to increase its accuracy.

[Iggy & Scorch]
  1. Flaming Oil Canister (RMB-Skill)'s Base Damage Adjusted
  • Before: 10/25/35/45/55
  • Now: 15/25/35/45/55
  1. Flaming Oil Canister (RMB-Skill)'s Magical Power Coefficient Adjusted
  • Before: 0.09
  • Now: 0.11
  1. Another Friend (Q-Skill)'s Turret Health Adjusted
  • Before: 160/270/380/490/600
  • Now: 160/290/420/550/680
  1. Another Friend (Q-Skill)'s Turret Damage Adjusted
  • Before: 15/25/35/45/60
  • Now: 20/32.5/45/57.5/70
  1. Another Friend (Q-Skill)'s Magical Power Coefficient Adjusted
  • Before: 0.5 Magical Power
  • Now: 0.6 Magical Power
  1. Firework Festival (R-Skill)'s Projectile Speed Increased
  • Before: 9,000/1,600
  • Now: 20,000/1,600

Dev Comments
Another Friend (Q-Skill)'s turrets could be easily destroyed by leveled up enemy heroes in the late game.
This made it difficult to set up a fortified area with turrets.
We increased the turret's Health, Base Damage, and Coefficient. Additionally, enhanced turret projectiles travel faster to better reflect Iggy & Scorch's combat style.

[Muriel]

1. Glory of Osyne (RMB-Skill)'s Targeting Adjusted (Heroes Behind Walls Can't Be Targeted)

  1. Glowing Light (E-Skill)'s Shield Amount Adjusted
  • Before: 70/90/120/150/180
  • Now: 60/90/120/150/180
[Feng Mao]
  1. Spear of Dawn (E-Skill)'s Base Damage Adjusted
  • Before: 70/115/150/195/240
  • Now: 70/115/160/205/250
[Shinbi]
  1. Phantom Dance (E-Skill)'s Vamp Amount Adjusted
  • Before: 3%/5%/7.5%/10%/12.5%
  • Now: 3%/5.5%/8%/10.5%/13%
  1. Phantom Dance (E-Skill)'s Mana Cost Adjusted
  • Before: 120
  • Now: 95/100/105/110/115

Dev Comments
This feature of Phantom Dance (E-Skill) would be more effective if Shinbi charged at the enemy more aggressively. To encourage a more aggressive approach, the amount of Vamp has been slightly increased.
Additionally, Shinbi was pressured to carefully manage her Mana since the Mana cost was set to 120 no matter what. As a result, the Mana cost has been decreased.

[Phase]
  1. Flash Burst (Q-Skill)'s Base Damage Adjusted
  • Before: 85/135/175/225/275
  • Now: 85/135/185/235/285
  1. Super Explosion (R-Skill)'s Knock Back Distance Increased
  • Before: 5M
  • Now: 6M
[Gadget]
  1. Obsessive Bomb (Q-Skill)'s Base Damage Adjusted
  • Before: 70/120/180/240/300
  • Now: 60/120/180/240/300

Additional Updates

[Tutorial Revamp]
  • Improved loading and animation.
  • Reorganized the tutorial sequence to make it easier for new players to learn about the game.

    1. Tutorial: Basic
    #. Introduces basic combat information, including the Battlefield layout, basic interface, and controls.

2. Tutorial: Advanced I
#. Introduces advanced content such as how to use the Item Shop and play in the Jungle.

3. Tutorial: Advanced II
#. Introduces advanced content such as Prime Spirits and the Prime Guardian.

4. Useful Features
#. Introduces useful features, including the Signal (Ping) system, Scoreboard, and Watcher's Eye, and teaches players how to use them in combat.

[Honor System]
  • Added a way to view the votes received by a player in real time on the game result screen.
  • Receiving 5 or more votes from a single game grants the recipient the 'Paragon Honor Badge'.
  • Added graphs for each vote category that display the votes received by the player on their profile page.
  • Honor Points Acquisition Conditions
    #. Acquiring the Paragon Honor Badge grants additional Honor Points.
    #. Receiving a vote 20 games in a row without a single report grants additional Honor Points.
  • Honor Points Deduction Condition
    #. Honor Points are deducted when a player goes AFK for a set duration or abandons the game.
[Competitive Demotion and Protection System Added]
  • After achieving a Rank for the first time, the player is protected from demotion due to defeat for the next game.
  • After achieving a Grade for the first time, the player is protected from demotion due to defeat for the next two games.

Additional Improvements

[Game Results Screen Improvements]
  • Improved the graph menu's default so that it now displays by unit.
[In-game Physics Engine Improvements]
  • Improved an issue where using a Hero's movement skill would randomly place them to a different location.
  • Improved the free-fall effect when a Hero used a movement skill such as teleportation or charge on terrain with different elevations.
[Matchmaking Improvements]
  • Improved and added team separation rules.
  • Adjusted the Placement Match requirement in Competitive (Points → the number of Victories & Defeats).
  • During expanded Matching, the most popular region will be selected. The main region will be prioritized if there are multiple popular regions.
  • A party of 5 queuing for Quick Battle will now only be matched with another party of 5.
[UI Improvements]
  • Improved the Kill Streak effects.
  • Improved the Game Results screen.
  • The Hero portraits on the Game Results screen will now display the currently equipped Hero Skin.
  • Added a Matchmaking region expansion notification UI (displayed after 3 minutes).
  • Improved the Quick Shop screen.
  • Added new loading screens.
[Chat System Improvements]
  • Improved the chat disabled notification UI.
  • The in-game Allied Team chat is now disabled by default.
[Effect Settings Added]
  • Added the ability to enable/disable effect settings for Iggy & Scorch's turrets.
  • The enabled turret effect will be displayed when Iggy & Scorch get close to the turret.
[Server Stability Enhanced]
  • The penalty for deliberately leaving a match will not be applied if the match is canceled before the Draft phase due to an unstable connection.
    *When Matchmaking is successful, a pre-connection test will be run first before the match starts.

Bug Fixes

  • Fixed an issue where Wraith's Zero Flag (RMB-Skill) could pass through Steel's Ironclad Wall (E-Skill).
  • Fixed an issue where a Hero would be blocked intermittently when a skill was used on terrain with different elevations
  • Fixed an issue where damage dealt by summons (Turret by Iggy & Scorch, Clone by Wukong) would not be included in the graphs on the Game Results screen.
  • Fixed an issue where Pings would randomly display 999 in the Matching region change tab.
  • Fixed an issue where aiming at a T-on with full Health would duplicate the Health Bar.
  • Fixed an issue where the Quick Shop screen would still appear after setting the HUD UI to hide in Game Settings.
  • Fixed an issue where the item descriptions for Destroyer's Stone/Bone Crasher and Stone Breaker were different.
  • Fixed an issue where Watcher's Eye would be applied on the ground in a certain location.
  • Fixed an issue where hovering the mouse over the Watcher's Eye skill while it was on standby would change the view to aiming mode.
  • Fixed an issue where Dekker's Enclosing Bulwarks (R-Skill) would not display the duration increase in its level up information.
  • Fixed an issue where reporting a chat during the Draft phase would make the mouse cursor disappear.
  • Fixed an issue where Khaimera's Quick Swing (Q-Skill) couldn't be used to attack the Mana Spirit.
  • Fixed an issue where the text would overlap when a spectator entered the Draft phase.
  • Fixed an issue where the game would start without selecting heroes if the last player was forcibly disconnected due to an unstable connection in Competitive.
  • Fixed an issue where the upgrade information for Iggy & Scorch's Flaming Oil Canister (RMB-Skill) would not include the Magical Defense Decrease effect UI.
  • Fixed an issue where the highlight on the Matchmaking region expansion checkbox would disappear when the player moved to a different tab and came back.
  • Fixed an issue where sometimes the same heroes could be selected in Competitive.
    - Fixed an issue where a hero could not be rotated in the Training Grounds tab.
  • Fixed an issue where the system message would display twice in a row if the player clicked the region expansion button while Matchmaking was in progress.

The provided information may be subject to change. Please see the update notices for details.

Thank you.

Changed depots in netmarbleqa branch

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