Change Log
Added FPS Lock which defaults to enabled and 60 FPS
Vanish now prevents damage taken before enabling, if you get hit and vanish is available/out of cooldown
- this means if you take no damage if vanish has cooled down and you get hit by an enemy
- this allows for a more AFK playstyle as you will now be able to take a hit and stay invulnerable for 5 seconds, having time to react
- also works for bosses that would otherwise have one-shot you
Steam platform now gets initialized correctly from start-up rather than first game entry
Save system now works on a separate thread mainly during gameplay, in order to avoid framerate drops
Save system now creates less unecessary .bak files
Fixed visual issues with Vanish cloud particles
Changed files in this update