Hi everyone. In this update, we are bringing you two new maps. A new map in the desert, along with an entire wave rework for the desert campaigns. And a new winter map, a two-lane map like the previous winter map. We had originally planned to release the faction update alongside these two new maps, but due to some delays, it will be out by the end of the current week instead of alongside these maps. We need some more testing and fix up a few issues before we're confident with releasing this new feature. Here are the patch notes as follows:
-New Desert map
-New Winter map
-Raised Winter map 1 starting points to 800
-Reworked entire Desert wave structure
-Finally fixed tower spawning on the first Winter map
-Made path hitbox more forgiving, you can now place units closer to the paths on all maps
-Heavy Infantry now lightly armored (1 armor Forest) (2 armor Desert)
-Internal name changes for certain enemy types
-Miscellaneous bug fixes
-Minor wave balancing
Note: When we add new maps your latest beaten level will be the level before the new map. This means you have to complete the newest map that was added to progress on further. Unless you haven't gotten that far into the game. Once you beat this map your saved data will bring you to where you were previously. Unless your blocked by another new map which in the current moment that is not possible as we added the new winter map to the end of the levels list. This is just the way our save system works, it reads the map from 0 to the final map and once it finds the first uncomplete map it will stop there and not continue reading the remaining levels.
Changed files in this update