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Update notes via Steam Community
Hello, thanks to everyone who bought and wishlisted the first version of our game! We've just sent out an update to our next minor version: 0.1.1.

Changelog:


New Features

  • Results screen now shows you what new spell archetypes you collected from achievements in the level
  • 5 New archetypes: Boomerang, Figure-8, Satellites, Ellipse, Star

Gameplay and Balancing

  • Scrolling the mouse wheel to select spells now goes in the opposite direction
  • Chain lightning’s chains go deeper and hit more enemies
  • Reduced the base price of exclusions and added more of them
  • Slightly buffed the archetypes: Bolas, Wipers, Antlers, Whirl, Cosmic Knot
  • Made Floating Eyeball enemies less aggressive
  • Reworked difficulty spike in Haunted Hovel at around 5:50-4:00 in the countdown
  • Removed Thorn Bushes from the final bosses of levels and buffed those bosses
  • Slightly reworked the final boss of Vagrant’s Volcano

Bugs Fixed

  • Fixed issue where a spell might not fire, or be fired as a part of another spell occasionally
  • Fixed a Cannon Ape T-posing issue
  • Fixed issue where the XP Thief would size up other enemies and level up other XP Thieves
  • Fixed rare issue where the final boss of Vagrant’s Volcano would get stuck in a location far from the player

Optimization

  • Reduced lag spikes when spawning a lot of enemies at once, slightly increasing framerates towards the end of levels (The next update will contain a lot more improvements)
  • Reworked some spell effects to be more optimized
  • Lowered maximum number of enemies

Misc

  • Renamed achievements from “without using a Flask” to “at max Flasks”
  • Minor visual clarity tweaks in some 3D models and effects
  • Minor audio mixing improvements
  • Minor UI changes


We’re already working on balancing, better optimization, and more content for updates soon, so stay tuned!
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