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Update notes via Steam Community
Greetings, dear fighters!

We've just rolled out a new update, bringing lots of tweaks to exploration, inventory and more...
Without further ado, here's what we changed:

Exploration

  • Added additional details to environments to help with navigation.
  • Improved world map legibility.
  • Progression tab moved to the first slot for easy access.

Levelling

  • Enemy health bars change color when they are highly above your level.
  • Skill points and experience points notifications added.
  • Player stats now include effect of armor in the player level tab.

Inventory

  • Inventory tabs can be cycled through.
  • Tchaks can now be equipped and unequipped from the inventory slots.

Combat

  • Created short tutorial videos in the game over screen to remind players of the core combat mechanics.
  • Some special attacks have minor buffs to stun.
  • Parry buffed in damage output and slightly larger active frames.
  • Hornet Artifact damage scaled for Titan enemies.

Fixes

  • Fixed potential crash at startup.
  • Fixed non-progression at temple entrance.
  • Fixed bug when summoning identical characters with the pact artifact.
  • Fixed flasks not producing mixtures when mixing certain ingredients.
  • Fixed Dark Enemies not appearing when defeating day time counterpart.
  • Fixed boss being able to kill player after being defeated.
  • Fixed enemies not having proper level when summoned with Pact Artifact.
  • Fixed poison damage animation not showing up on certain enemies.
  • Loading history…
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