Greetings, dear fighters!
We've just rolled out a new update, bringing lots of tweaks to exploration, inventory and more...
Without further ado, here's what we changed:
Exploration
- Added additional details to environments to help with navigation.
- Improved world map legibility.
- Progression tab moved to the first slot for easy access.
Levelling
- Enemy health bars change color when they are highly above your level.
- Skill points and experience points notifications added.
- Player stats now include effect of armor in the player level tab.
Inventory
- Inventory tabs can be cycled through.
- Tchaks can now be equipped and unequipped from the inventory slots.
Combat
- Created short tutorial videos in the game over screen to remind players of the core combat mechanics.
- Some special attacks have minor buffs to stun.
- Parry buffed in damage output and slightly larger active frames.
- Hornet Artifact damage scaled for Titan enemies.
Fixes
- Fixed potential crash at startup.
- Fixed non-progression at temple entrance.
- Fixed bug when summoning identical characters with the pact artifact.
- Fixed flasks not producing mixtures when mixing certain ingredients.
- Fixed Dark Enemies not appearing when defeating day time counterpart.
- Fixed boss being able to kill player after being defeated.
- Fixed enemies not having proper level when summoned with Pact Artifact.
- Fixed poison damage animation not showing up on certain enemies.
Changed files in this update