we're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.
We are bringing the VFX Update with this release! Check our website for more information.
0.9.7.102 Changelog
Game
-  Added: Free Roam Building Composition direction indicator
 
-  Changed: Optimized colliders on Sandbag_01_bunker
 
-  Changed: Free Roam Building -  New implementation of the ranks limitation
 
-  Tweaked: Tripod prefabs + compositions which uses them. Also assigned correct anim graphs to tripods and tweaked compartment accessibility
 
-  Fixed: Quick regenerating navmesh tiles could lead to incorrect final result
 
-  Fixed: Make log-scopes infinite recursion bulletproof. 
 
-  Fixed: Closing stream not having prio record added when it's last frame was ACKed
 
-  Fixed: Free Roam Building - It's not possible to place composition into the water. A more precise placement check added
 
-  Fixed: Null pointer to instance in SetAIWaypoint function
 
Modding - Enfusion Blender Tools
-  Added: Automatically register & import TXA files upon export 
 
-  Added: Support for importing structures prefabs to blender.
 
-  Fixed: Bug with importing materials that has space in a path
 
Modding - General
-  Added: Version of MpTest world without game mode and any other prefabs which can be used by the community to test their custom game modes
 
VFX Update
-  Added: Particle FX light
 
-  Added: Particles - possibility to disable collision until certain distance
 
-  Added: Weapon case 3d particles
 
-  Added: 3D vehicle debris and explosions
 
-  Added: Light into explosion
 
-  Added: Lights into flash 
 
-  Added: SCR_ParticleEmitter - CreateOriented(), CreateAsChildOriented() and CreateOrientedEx() methods
 
-  Added: Collision-enabled particle interaction layer settings
 
-  Added: Case for 762x39PS, tweaked material
 
-  Changed: Metal bullet casing impacts, generic attenuation curves
 
-  Changed: Better particle FX collisions 
 
-  Tweaked: SCR_ParticleEmitter - deperecated CreateWithTransformAsChild(), CreateWithTransformAsChildEx() and CreateAsChildEx() methods
 
-  Tweaked: Default values for particle material/prefab. 
 
-  Tweaked: Particle editor - new emitter is always created with the default material/prefab 
 
-  Tweaked: Disabled lens flares for particle lights 
 
-  Tweaked: Firearms particles
 
-  Tweaked: Polish of muzzle smokes 
 
-  Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange
 
-  Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction
 
-  Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)
 
-  Fixed: Particle FX - random emit angle distribution for ConeAngle.x < 360
 
-  Fixed: Particle FX - emit cone visualization for ConeAngle.x < 360
 
-  Removed: PI division for diffuse lighting 
 
-  Removed: Casings on vehicle roof impact bank
 
Stability
-  Fixed: Linux DS crash on bleeding particle FX
 
-  Fixed: Crash in font rendering
 
-  Fixed: Render Crash - Loading GM save with character holding RHS AN/PRC-152 radio
 
-  Fixed: Crash while loading configs when lot of mods were enabled
 
Render
-  Fixed: Flickering shadows
 
Workshop
-  Fixed: Loading of offline available addons, corrupted addons shouldn't prevent the game from starting  
 
 
 
 
 
Changed files in this update