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  • you can now add comments before the function
  • trees neighbour condition no longer wraps around the field because that was somewhat unintuitive and confusing
  • you can now iterate Items, Entities, Ground, Unlocks with a for loop
  • the camera can now also be moved with WASD
  • get_world_size, get_water, use_item, trade, move and till now also remain unlocked after the reset. They are useless until you've unlocked the items/entities needed but you don't get an error for trying to use them before.

  • fixed first piggy being ignored
  • fixed drone position not reset on reset()
  • fixed trading non integral quantities
  • fixed operator associativity
64-bit Depot 2060162
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