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Playtest 4: Patch Notes 0.5.0
Overview
  • Added a new Skirmish menu option (replacing Simulator). Choose which ships you'll fly with and which ships you will fly against in a Team Vs. Team battle. Assign wingmen and edit load-outs for all ships.
  • New features and bug fixes


Known Issues
  • Cockpit camera views for Opponent faction ships are not properly configured, best to use 3rd person view if flying these, for now
  • Certain vessels can potentially get stuck on each other during collisions due to their concave geometry
  • Autospeed match 'close' setting does not work as expected
  • Turret gunners are trigger happy generally firing too early and very likely to miss their target at longer distances on the initial trigger press


Added
  • Skirmish: Create your own battles with team vs. team combat
  • Added some new controller/joystick settings under Options > Interface.
  • Wingmen monitoring for in-flight HUD
  • Forward Thrust Override and Reverse Thrust Override keybindings (ignores any speed restrictions)
  • Speed restrictions removed from Lateral thrusting, you can now thrust indefinitely to your own detriment
  • New targeting keybindings: Target hostile attacking you, Target hostile attacking your target, Clear current target, Target next/prev subsystem, Target next/prev turret
  • Auto-Targeting. When enabled the current target is destroyed or leaves the area the next closest hostile target will be selected


Changed
  • Reduced maximum speed and thrust forces by 50% for all current ships


Fixed
  • Lens flare inconsistent in first-person view flight
  • The Last Used View value was not being set when the player toggled between perspective views
  • Options > Game > Camera Sway: is not being applied the first time entering a mission
  • Zeroed out near zero translation/rotational velocities
  • Mouse Flight Cursor appears in front of Controller Mapping screen
  • FPS counter will remain if it's enabled in a mission and then the player restarts the mission
  • AI Wingmen may not receive AI wingman orders when first spawned and will remain unresponsive
  • Corvette debris now collide
  • Player Wingman is not following the player when in Formation and there are enemies present
  • 1st Person view unintentionally disconnected from the player when they are accelerating/decelerating
  • Pressing the Target Tracking keybinding gives a null reference error when the player does not have a valid target
  • 3rd person target tracking camera reverting to forward view before changing focus on to a new target.
  • 3rd person target tracking not resetting back to forward view when the current target is lost
  • Debris translation stuttering
  • Improved performance during missions
64-bit A-Spec First Assault Playtest Content Depot 1819111
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