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Update notes via Steam Community
Hi! Today, we're happy to release a small quality of life update based on initial feedback. Expect more news on Story Mode soon!

Change Log:

Balance
  • One Riot Kop and only one will appear in Arena 3 if it is a Prison Cell or Sewers Environment
  • Limited number of Riot Kops that can appear in Arena 4
  • Tier 0 and 1 Riot KOPs have a small cooldown before doin first dash attack

Bug Fixes
  • Player can no longer jump while sliding through 1 tile high gaps.
  • Comrades no longer resurrect stuck in tilemap due to height issue.
  • Lasers in Z01A10 don't turn on automatically at wrong distance anymore.
  • Turrets no longer built on top of each other.
  • Knockback velocity is no longer FPS dependent.
  • Player arrow toggle now saved between scenes.

Quality of Life
  • Comrade corpses have arrow over therm.
  • Text now instantly appears when pushing text button instead of speeding up.
  • Tutorial fake wall now disappears automatically after 10 seconds
  • Player arrow over comrade arrows
  • Intro Cutscene now restarts after 45 seconds rather than 10
  • Tutorial ending now has clearer indication on how to finish it.
  • Added Button Glyphs for LogitechF310-D
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Windows Depot 2217682
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