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Update notes via Steam Community
Been on a convention last weekend showcasing the game. A lot of players were playing Infested Fortress so I had the chance to find out where players can get confused. As a consequence, this update has a clear focus on accessibility.
  • Enemies having their own camp will not use player's infrastructure
  • Characters can be selected by their model now, when hovering over model, it will be highlighted
  • Add quality settings
  • Can now mark a cell for digging on its info panel
  • While rallying, show a text to indicate that to the player
  • While paused, show a paused text
  • Show x5 in refinement panel to make clear you get 5 units per refinement
  • Show class role when selecting reinforcements
  • Change hints collapse button to make it more intuitive
  • Out of storage hints now automatically disappear if there's again enough storage space
  • Get rid of cancel dig button, now marking a cell for digging again will unselect it
  • Change cursor to Hoe when in digging mode
  • When previewing skill damage, also show target's remaining hp so the player can quickly see if it will die
  • Offer confirm button when showing selected skill
  • Tile colors now use color scheme suitable for color blind persons
  • Hospital can now heal all characters that are not on full health (as opposed to less than 75% health)
  • Squashed some more bugs

Have fun!
Windows Depot 2060231
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