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Update notes via Steam Community

Been on a convention last weekend showcasing the game. A lot of players were playing Infested Fortress so I had the chance to find out where players can get confused. As a consequence, this update has a clear focus on accessibility.

  • Enemies having their own camp will not use player's infrastructure

  • Characters can be selected by their model now, when hovering over model, it will be highlighted

  • Add quality settings

  • Can now mark a cell for digging on its info panel

  • While rallying, show a text to indicate that to the player

  • While paused, show a paused text

  • Show x5 in refinement panel to make clear you get 5 units per refinement

  • Show class role when selecting reinforcements

  • Change hints collapse button to make it more intuitive

  • Out of storage hints now automatically disappear if there's again enough storage space

  • Get rid of cancel dig button, now marking a cell for digging again will unselect it

  • Change cursor to Hoe when in digging mode

  • When previewing skill damage, also show target's remaining hp so the player can quickly see if it will die

  • Offer confirm button when showing selected skill

  • Tile colors now use color scheme suitable for color blind persons

  • Hospital can now heal all characters that are not on full health (as opposed to less than 75% health)

  • Squashed some more bugs

Have fun!

Windows Depot 2060231
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