Been on a convention last weekend showcasing the game. A lot of players were playing Infested Fortress so I had the chance to find out where players can get confused. As a consequence, this update has a clear focus on accessibility.
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Enemies having their own camp will not use player's infrastructure
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Characters can be selected by their model now, when hovering over model, it will be highlighted
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Add quality settings
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Can now mark a cell for digging on its info panel
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While rallying, show a text to indicate that to the player
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While paused, show a paused text
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Show x5 in refinement panel to make clear you get 5 units per refinement
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Show class role when selecting reinforcements
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Change hints collapse button to make it more intuitive
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Out of storage hints now automatically disappear if there's again enough storage space
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Get rid of cancel dig button, now marking a cell for digging again will unselect it
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Change cursor to Hoe when in digging mode
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When previewing skill damage, also show target's remaining hp so the player can quickly see if it will die
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Offer confirm button when showing selected skill
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Tile colors now use color scheme suitable for color blind persons
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Hospital can now heal all characters that are not on full health (as opposed to less than 75% health)
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Squashed some more bugs
Have fun!
Changed files in this update