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Update notes via Steam Community
CHARACTERS

Fia
  • Now needs focus to use abilities
  • 'Sword of Flame' has been reworked so that it deals less up-front damage, but applies a fire DOT. And all animations were updated.
  • 'Fire Shard' and 'Fire Ball' now scale with Ability Power (Intelligence).
  • Balanced Fia's stamina costs.



COMBAT

Defense
  • All defensive maneuvers now have tighter windows and require you to face the attacker.
  • Initiate's 'Deflect' no longer stuns enemies. Successful deflects gives greater focus rewards.
  • Fia's 'Disengage' no longer deals damage.
  • Jump no longer consumes stamina.



ENEMIES

  • Enemies should now scale in difficulty by level.
  • Enemies should better handle running around obstacles that do not block LOS to their target.
  • General fixes for enemies wandering off because of movements that weren't cancelled.
  • Enemies now have a chance to drop items


Cultist Archer
  • Archer should no longer stop shooting, move and then finish their shot when they are in wander mode.


Heavy Archer
  • Will now pursue its targets to get ranged LOS or in range for melee attacks as needed.
  • Deadzone should no longer exist.


Blacksmith
  • Re-added to end arena in the Cultist Outpost
  • Has three new skills


ITEMS
  • Added 6 lesser gem items.



LEVELS

Cultist Outpost
  • Path B has been disabled for the time being.
Windows 64-bitEnglish Mortal Rite Playtest Content Depot 1656021
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