CHARACTERS
Fia
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Now needs focus to use abilities
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'Sword of Flame' has been reworked so that it deals less up-front damage, but applies a fire DOT. And all animations were updated.
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'Fire Shard' and 'Fire Ball' now scale with Ability Power (Intelligence).
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Balanced Fia's stamina costs.
COMBAT
Defense
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All defensive maneuvers now have tighter windows and require you to face the attacker.
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Initiate's 'Deflect' no longer stuns enemies. Successful deflects gives greater focus rewards.
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Fia's 'Disengage' no longer deals damage.
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Jump no longer consumes stamina.
ENEMIES
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Enemies should now scale in difficulty by level.
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Enemies should better handle running around obstacles that do not block LOS to their target.
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General fixes for enemies wandering off because of movements that weren't cancelled.
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Enemies now have a chance to drop items
Cultist Archer
- Archer should no longer stop shooting, move and then finish their shot when they are in wander mode.
Heavy Archer
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Will now pursue its targets to get ranged LOS or in range for melee attacks as needed.
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Deadzone should no longer exist.
Blacksmith
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Re-added to end arena in the Cultist Outpost
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Has three new skills
ITEMS
- Added 6 lesser gem items.
LEVELS
Cultist Outpost
- Path B has been disabled for the time being.
Changed files in this update