New Class of Enemies: Golems
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Different types of these can be encountered late-game, providing a new challenge to even skilled players.
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They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated.
In game improvements
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New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~.
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New crate destruction animations that vary with biome.
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Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner.
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Stunning and throwing explosive flyers now cause them to detonate on impact.
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Several more
Seasonal Bonuses 🌱
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We've been doing some redecorating for the hub world.
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Spring breeze also applies to the shifting winds themes of Gnarled Gardens.
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New moon variants.
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Check the bag at the top-left of the hub
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13% in-game XP bonus.
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Taking part in the Steam Sale, the game is on Sale with 20% off
in addition to the heavy discount in early access.
Bug fixes Include
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Clockwork turrets (particularly ceiling variants) are now lighter.
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Fixed rare dead-end glitch with level generation.
NOTE: the price will rise in near future as the game approaches full release.
Patch 0.114.3
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Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory).
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Ice Golem now has its own demise animation.
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Golems drop money on death.
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Fixed visual tilesheet bug with avalanche.
Have fun!
Changed files in this update