Today's update includes many useful improvements, especially for new players. The tutorial was rebuilt from scratch, gamepad controls improved, movement improved, objectives made more obvious, and a couple HUD improvements. Full list below:
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Training level redone to be faster and more gameplay-like
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Firinghouse now has virtual screen listing all challenges on current level
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Edited training messages and text at savegame doors to be more concise
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Changed default ball trail lifetime to 4 seconds to prevent viewport from having too many trails
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Changed default hand style to chrome, it's shiny!
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Added loading messages that say what is being loaded next for training and menu selection areas
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Removed "new record!" notification which was flooding the screen
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Added "New Trophy Point!" which shows on the HUD when a new trophy point has been earned
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Changed the collectable fox area light from blue to orange
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Added the training level to the arcade mode map rotation
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Training level trophy points now count toward the main game
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All tooltips automatically detect whether you're using gamepad or keyboard and display only relevant information
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Added "Door unlocked!" notification when an adventure mode door unlocks
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Changed around some door unlock values to make the level selection area easier to navigate
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Improved movement mechanics including slower speeds during surfing
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Running, flying, and surfing are all much more intuitive to do with the controller
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Activating sprinting by clicking L-stick on the gamepad now toggles so you don't have to hold it
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Improved controller stick sensitivity settings
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Fixed overhead satellite camera position on ForestPlinko
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Made a caged-in walking path to the tutorial level, so you actually walk there instead of just warping around confusingly
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Added 2047 lore
Changed files in this update