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Today's update includes many useful improvements, especially for new players. The tutorial was rebuilt from scratch, gamepad controls improved, movement improved, objectives made more obvious, and a couple HUD improvements. Full list below:

- Training level redone to be faster and more gameplay-like

- Firinghouse now has virtual screen listing all challenges on current level

- Edited training messages and text at savegame doors to be more concise

- Changed default ball trail lifetime to 4 seconds to prevent viewport from having too many trails

- Changed default hand style to chrome, it's shiny!

- Added loading messages that say what is being loaded next for training and menu selection areas

- Removed "new record!" notification which was flooding the screen

- Added "New Trophy Point!" which shows on the HUD when a new trophy point has been earned

- Changed the collectable fox area light from blue to orange

- Added the training level to the arcade mode map rotation

- Training level trophy points now count toward the main game

- All tooltips automatically detect whether you're using gamepad or keyboard and display only relevant information

- Added "Door unlocked!" notification when an adventure mode door unlocks

- Changed around some door unlock values to make the level selection area easier to navigate

- Improved movement mechanics including slower speeds during surfing

- Running, flying, and surfing are all much more intuitive to do with the controller

- Activating sprinting by clicking L-stick on the gamepad now toggles so you don't have to hold it

- Improved controller stick sensitivity settings

- Fixed overhead satellite camera position on ForestPlinko

- Made a caged-in walking path to the tutorial level, so you actually walk there instead of just warping around confusingly

- Added 2047 lore



Windows 64-bit Depot 2293731
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