I spent this week tinkering with cameras and assets to improve the look and feel of the overworld. Here's how it's progressing!
As you can see, I ended up ditching the character asset from last week and going with this more playful animal humanoid asset. The animations are for a human so it looks a little weird, but we can sort that out in time! If you want to see these slightly off animations and the broken jump then give the latest update a try.
You may be wondering "what does this have to do with minigames?" First of all, great question. The idea is that most minigames will be launched on a gameboy from the overworld. Something like this:
And then there will be minigames you play in the overworld itself and these will be higher polish and have more depth.
I also fixed a little draw order issue in Fally Bird.
Changed files in this update