Small patch to address some issues in the recent 9.1.0 patch.
Bug Fixes
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Fixed bug which caused split-screen to be forcibly hidden every time a cutscene plays
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Reverted Kraken and Genie melee range change to void instanced of melee hitting while doing no damage
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Fixed Cupids boss dying instantly on Wandering Heart if the boss countdown is skipped
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Fixed Wandering Heart achievement not being awarded on map completion
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Fixed Lover's Paradise top bridge not blocking the building camera
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Did more collision work on valentines to prevent stuck mobs
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Disabled Wheel of Fortuna ability on wandering heart
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Added thicker outline to pumpkin skeleton on a treadmill
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You can no longer use the easter egg on Lover’s Paradise after the boss countdown starts
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Changed name on black Enchanted Bishop variation to Tormented Bishop
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You can now use the forge on Wandering heart when playing with controllers
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Pet Rock and Jade Island now have proper shadows when in first-person view
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Made hysteresis less prone to get stuck
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Fixed double-buffered physics due to an engine change. This was the cause of the core slipping issue on Spring Valley
Balance Changes
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Buffed the damage on the Steam Bot pet from Talay Mining Complex
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Increased max base damage spawn on Lover’s Paradise cupid pet
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Decreased absolute damage on Lover’s Paradise cupid pet
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Increased number of max extra projectiles on Lover’s Paradise cupid pet from 2 to 7
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Increased the heal amount on Lover’s Paradise cupid pet
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Made all wasp enemies weak to fire damage (x1.5)
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Reduced the resistance to lightning towers on wasps, making them take double the damage compared to version 9.0, but 10x less than on version 8.7
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Made all siege mechs weak to electric damage (x1.3)
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Boss fight on Lover’s Paradise now includes Copter Gentleman Mechs that target the player
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Boss fight on Lover’s Paradise should have mob difficulty increased a little
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Removed tower resistance debuff that was applied on a hit from Cupid Boss on Lover’s Paradise
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Copter Gentleman Mechs don't damage cores anymore, to be in line with Copter Ogres
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Lover’s Paradise only has 5 respawning chests on survival mode now
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Reduced damage on Apprentice’s Fireball Tower by 15%
Quality of Life
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Changed default tower upgrading behavior to be the same as patch 9.0.0 and before. This can be changed on CDT settings to use the new behavior instead
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Changed default tower level to upgrade from 4
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Added final wave to survival mode UI on all maps that have the game mode
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Made it so if you have split-screen hidden, any unpause input from any split will close the pause menu
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Moved west Flying enemy spawns closer to the map on Spooktacular Bay and Buccaneer Bay
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Removed Icon Quality Rating from Top Hat, Bow, Santa Hat, and Santa beard. This should remove color mistakes on the item icon
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Made hysteresis weight adjustable in the CDT settings
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Player health is now drawn to the HUD of spectators in the competitive game-mode
Changed files in this update