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Update notes via Steam Community
This major update introduces encounters into the game. Encounters are optional side-objectives that appear throughout a run and provide additional rewards on completion. This update features 2 encounter groups each with 3 objectives for a total of 6 different tasks with more to come in the future!



Encounters

Every 6-8 minutes an encounter will spawn on the map away from the player, playing an audio queue, & occasionally flashing on the minimap to draw attention to it so you don't miss out. This means you will be able to complete 2 encounters every run. You can also choose to ignore encounters and play the game without them but you will miss out on their rewards. Only 1 encounter can be on the map at a time and they will time out if you do not activate them in time.

Once you approach an encounter, the type will be revealed by it's visual design:

Conduits

Conduit encounters focus on surviving and charging the conduit to complete the objective.
  • Area Survival - Remain within the area to charge the conduit
  • Area Elimination - Kill enemies within the area to charge the conduit
  • Conduit Repair - Retrieve parts from enemies to charge the conduit

Drop Pods

Drop pod encounters focus on escorting followers to complete the objective
  • Escort Repair - Collect & Deliver parts to the marked locations
  • Escort Survivors - Locate & Escort survivors to the planet
  • Escort VIP - Escort the VIP to the unmarked location


Flying over the encounter will activate it, revealing it's given objective from the corresponding list, and a timer will start counting down. If the timer reaches 0 the encounter fails and is cancelled, preventing you from earning any rewards.



Rewards

Upon completion, encounters always drop a level up gem and provide a choice between any 3 rewards:
  • You are always guaranteed only 1 upgrade choice, prioritising module upgrades or turret upgrades if your ship has no slots or all slots are equipped and completed
  • 3 Skulls - Immediately kill all non-boss enemies
  • EXP magnet - spawn an exp magnet
  • Heal 2 HP
  • Earn 500 credits
  • +1 max HP
  • Increase ship turret damage
  • Increase ship turret fire rate
  • Increase ship move speed
  • Increase ship EXP collection radius



Fixes & Changes

  • Lowered Astral Upgrade ship turret fire rate increases
  • Added blue transparent background to the minimap for more clarity
  • Fixes Space Hook Module not moving after firing
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