
Encounters
Every 6-8 minutes an encounter will spawn on the map away from the player, playing an audio queue, & occasionally flashing on the minimap to draw attention to it so you don't miss out. This means you will be able to complete 2 encounters every run. You can also choose to ignore encounters and play the game without them but you will miss out on their rewards. Only 1 encounter can be on the map at a time and they will time out if you do not activate them in time.Once you approach an encounter, the type will be revealed by it's visual design:
Conduits
Conduit encounters focus on surviving and charging the conduit to complete the objective.- Area Survival - Remain within the area to charge the conduit
- Area Elimination - Kill enemies within the area to charge the conduit
- Conduit Repair - Retrieve parts from enemies to charge the conduit
Drop Pods
Drop pod encounters focus on escorting followers to complete the objective- Escort Repair - Collect & Deliver parts to the marked locations
- Escort Survivors - Locate & Escort survivors to the planet
- Escort VIP - Escort the VIP to the unmarked location
Flying over the encounter will activate it, revealing it's given objective from the corresponding list, and a timer will start counting down. If the timer reaches 0 the encounter fails and is cancelled, preventing you from earning any rewards.

Rewards
Upon completion, encounters always drop a level up gem and provide a choice between any 3 rewards:- You are always guaranteed only 1 upgrade choice, prioritising module upgrades or turret upgrades if your ship has no slots or all slots are equipped and completed
- 3 Skulls - Immediately kill all non-boss enemies
- EXP magnet - spawn an exp magnet
- Heal 2 HP
- Earn 500 credits
- +1 max HP
- Increase ship turret damage
- Increase ship turret fire rate
- Increase ship move speed
- Increase ship EXP collection radius

Fixes & Changes
- Lowered Astral Upgrade ship turret fire rate increases
- Added blue transparent background to the minimap for more clarity
- Fixes Space Hook Module not moving after firing
Changed files in this update