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Patch notes of Steam update #153, released on March 12th, 2023:

Maps

  • Re-added Minigames to the default Team Mission's map pool

Epicenter

  • Added control points markers
  • Added a round timer set to 3 minutes

Ravelin

  • Added capture zones markers

Rock

  • Added capture zones markers

Weapons

  • Implemented jb_wep_bouncynade_timer convar to let server operators control for how long loose Bouncy grenades can bounce (changing this convar won't affect already thrown grenades)

Player Models

  • Fixed HL1 Pitworm's footsteps not playing

User Interface

  • Fixed missing CTF related center screen messages
  • Fixed hidden capture points still had visible world markers
  • Tweaked input focus groups for the text chat and the end map voting screen
  • Updated the scoreboard to display the total amount of players' skulls in Head Hunt game mode
  • Fixed help, find, and other convar lookup commands truncating the description of convars
  • Fixed the server creation menu always setting jb_bot_difficulty convar value to NaN
  • Updated localization files

Miscellaneous

  • Updated the launcher on Windows to request the best graphics device available
  • Fixed client crash on attempt to take a screenshot in TGA format (ie: using the screenshot command)
  • Updated certain music soundtracks to loop
  • Tweaked surrounding boxes recalculation for entities to properly scale with their models (fixes crouched players being immune to headshots under certain angles)
  • Fixed the 'Absorb Next Fall' condition not applying to wall slams
  • Fixed certain third person animations not playing sometimes
  • Updated jb_trigger_capture_flag to perform team filtering only through its linked control point when set, falling back to the old behavior otherwise
  • Replaced teamplay_flag_event event with teamplay_flag_pickup, teamplay_flag_drop, teamplay_flag_return, and teamplay_flag_capture

SDK tools

  • Made certain game specific configurations in Hammer cutstomizable again
  • Fixed missing 'Load Last Good Save' popup dialog on Hammer startup after a crash
  • Fixed Hammer sometimes unable to render textures in dialog windows
  • Holding space in Hammer's 3D view will now speed boost the camera movement
  • Renamed postprocess_controller to env_postprocess_controller (the old name will remain functional)
  • Added SetVignetteEnabled input to the env_postprocess_controller entity
  • Added various fields and inputs missing from the env_tonemap_controller entity's FGD entry
  • Added SetColorCorrectionController and SetPostProcessController inputs to the player entities
JBEP3 Client Content Depot 869481
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Linux JBEP3 Client Binaries - Linux Depot 869482
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Windows JBEP3 Client Binaries - Windows Depot 869484
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