The late game flow is now mostly where I want it. Actions on cities will immediately take fabric now.
I also:
- Inverted the currencies that camps will accept
- Shared the timer between the anomaly and the quest and removed quest production requirements.
- Set conversations to sometimes just give you points.
- Added new wonders.
- Upgraded the fact screen.
- Added a minimap option for fabric.
- Added assorted fixes and QoL updates
I'm gong to focus on pollution and spirituality for the next sprint. Both of them feel too understated at the moment. I have some minor features and a lot of QoL stuff left to put in, but the pollution mechanics should be the last of the fundamental changes.
Changed files in this update