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Update notes via Steam Community
Hi

Let's go straight to the content included in this patch:

Quests:


Now you can go to a station and receive a quest per system, these quests were also made to show the new mission types: Raids and Bounty Hunting.




Raids:


In raid missions you'll have to manually carry loot from containers to unloading areas using your soldiers while at the same time dealing with enemy reinforcements:





Bounty Hunting:


In Bounty missions you'll have to kill one or more targets in a map. Usually these targets will be a bit stronger than regular enemies.



Accepting these quests will make them appear in the map as a golden icon, once you finish the mission you can go back to the station to get paid.


New Maps:


- Lava planet: a corporate faction is digging alien ruins and artifacts from a lava planet. Release them of their burden for great profit.



- Hangar scenario: belonging to a hostile station, this is a ship hangar that you can raid but be wary of unlimited enemy reinforcements.



- Derelict ship: a ship that's seen better times, this is used by a scav captain that you need to hunt.

Besides new maps I also modified the snow scenario to make it less flat and modified some maps so soldiers start in a randomized starting location instead of a fixed one.




New Mechanics:


I had to make some rearrangements In the Station Panel, now the Guild tab will only show Quests. For new recruits you'll need to go to the new Bar tab:



As you can see this panel not only has the recruits list but a "Pay Round" button, with this button you can spend a small amount and have a 50% chance (per soldier) to increase loyalty a bit.

Detailed Patch Changes and Content:


- Added basic Quests mechanics.
- New Mission(Normal): Lava Planet/Alien Ruins.
- New Mission(Raid): Raid Hangar of Rogue Station.
- New Mission(Bounty): Hunt Scav Captain.
- New Mission(Space Combat): Destroy Traitor flotilla.
- New enemies: Scav Leader and Heavy Scav Leader.
- Added Bar panel with Pay Round button.
- New Reinforcements mechanic (used in raid mission).
- Modified list of recruits to show starting trait. Moved to Bar panel.
- Modified Snow Map to be less flat and use snowed materials in most props.
- Added new environment props to several existing maps.
- Added animated sprite to show currently selected soldier.
- New loot: Alien Artifacts.
- Increased width and visibility of movement range lines (blue and orange).
- Reduced Pay Scale formula so soldiers are a bit cheaper per mission.
- Added icons for soldiers in Overwatch or Final Firing Position stance.
- Now FFP action can't be applied if it's already in use.
- Slightly reduced framerate drop when selecting a soldier by improving performance of pathfinding search.
- Fixed a bug where melee wouldn't trigger if it was selected too quickly.
- Fixed a bug where evacuating soldiers would leave their weapons floating in place.
- Fixed a bug where losing the last soldier during an evacuation wouldn't trigger the retreat panel.

---------------------------------------------------------------

This is just part of the content I want to add, now that the Quest mechanics are working I can start adding more raid and bounty missions instead of the typical "Kill Everything" missions. I'm also planning new enemies, including a new minor faction called "The Alien Diaspora" which should add more variety but also help make the campaign longer by addding a new type of star system with its own encounters.

Regards,
Jorge
Windows 64-bit Void Marauders Content Depot 1482821
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Linux 64-bit Void Marauders Linux Depot 1482823
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