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Update notes via Steam Community

Hi

Let's go straight to the content included in this patch:

Quests:

Now you can go to a station and receive a quest per system, these quests were also made to show the new mission types: Raids and Bounty Hunting.

Raids:

In raid missions you'll have to manually carry loot from containers to unloading areas using your soldiers while at the same time dealing with enemy reinforcements:

Bounty Hunting:

In Bounty missions you'll have to kill one or more targets in a map. Usually these targets will be a bit stronger than regular enemies.

Accepting these quests will make them appear in the map as a golden icon, once you finish the mission you can go back to the station to get paid.

New Maps:

  • Lava planet: a corporate faction is digging alien ruins and artifacts from a lava planet. Release them of their burden for great profit.

  • Hangar scenario: belonging to a hostile station, this is a ship hangar that you can raid but be wary of unlimited enemy reinforcements.

  • Derelict ship: a ship that's seen better times, this is used by a scav captain that you need to hunt.

Besides new maps I also modified the snow scenario to make it less flat and modified some maps so soldiers start in a randomized starting location instead of a fixed one.

New Mechanics:

I had to make some rearrangements In the Station Panel, now the Guild tab will only show Quests. For new recruits you'll need to go to the new Bar tab:

As you can see this panel not only has the recruits list but a "Pay Round" button, with this button you can spend a small amount and have a 50% chance (per soldier) to increase loyalty a bit.

Detailed Patch Changes and Content:

  • Added basic Quests mechanics.
  • New Mission(Normal): Lava Planet/Alien Ruins.
  • New Mission(Raid): Raid Hangar of Rogue Station.
  • New Mission(Bounty): Hunt Scav Captain.
  • New Mission(Space Combat): Destroy Traitor flotilla.
  • New enemies: Scav Leader and Heavy Scav Leader.
  • Added Bar panel with Pay Round button.
  • New Reinforcements mechanic (used in raid mission).
  • Modified list of recruits to show starting trait. Moved to Bar panel.
  • Modified Snow Map to be less flat and use snowed materials in most props.
  • Added new environment props to several existing maps.
  • Added animated sprite to show currently selected soldier.
  • New loot: Alien Artifacts.
  • Increased width and visibility of movement range lines (blue and orange).
  • Reduced Pay Scale formula so soldiers are a bit cheaper per mission.
  • Added icons for soldiers in Overwatch or Final Firing Position stance.
  • Now FFP action can't be applied if it's already in use.
  • Slightly reduced framerate drop when selecting a soldier by improving performance of pathfinding search.
  • Fixed a bug where melee wouldn't trigger if it was selected too quickly.
  • Fixed a bug where evacuating soldiers would leave their weapons floating in place.
  • Fixed a bug where losing the last soldier during an evacuation wouldn't trigger the retreat panel.

This is just part of the content I want to add, now that the Quest mechanics are working I can start adding more raid and bounty missions instead of the typical "Kill Everything" missions. I'm also planning new enemies, including a new minor faction called "The Alien Diaspora" which should add more variety but also help make the campaign longer by addding a new type of star system with its own encounters.

Regards,
Jorge

Windows 64-bit Void Marauders Content Depot 1482821
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macOS Void Marauders OSX Depot 1482822
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Linux 64-bit Void Marauders Linux Depot 1482823
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