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Voor De Kroon update for 11 March 2023

Patch Notes March 11th, 2023

Share · View all patches · Build 10748371 · Last edited 23 February 2024 – 13:57:32 UTC by Wendy

Patchnotes via Steam Community

Hello everyone!

This update revamps unit movement allowing infantry a far wider moveset in battle. This makes battles feel more dynamic. The health and armor of units is also updated to better reflect differences between armored and non armored units. These changes make infantry battles drastically more fun to participate in and make the battlefield feel more realistic and alive. I also tweaked some attack distances to make formations wrap around and properly engage eachother.

Units now also utilize their polearms better against cavalry. A dedicated spear bracing mechanic has been implemented. If a formation is left idle with enemy cavalry near they will assume a spear brace pose. When fighting or not in a spear brace pose spear units are just as effective against cavalry as normal infantry. This nerfs spearmen while at the same time making them more deadly when used correctly.

There is also a lot of stuff being worked on behind the scenes and I can't wait to tell you more about it! I am spending a lot of time working on getting the siege battles ready for a campaign rollout.

Thank you!

Changelog

  • Implement proper spear bracing for two handed spear units. Units now brace spears when cavalry is near and the formation is left idle.
  • Tweak infantry formation behavior in battle
  • Implement advanced infantry movement during combat
  • simplify health/armor model: Universal health for all units. Armor value based on armor type: Light, medium, heavy. Being Mounted gives a small aditional bonus to health.
  • Fix elite units not being recruitable while having a stone tower
  • Tweak landscape flowers, increase variety
  • Improve sharpening of landscape textures
  • Optimize animation class methods
  • Lower amount of NPC peasant recruitment during early game
  • Fix dropped arrows floating
  • Increase crossbow volley interval with 2 seconds, Crossbow units now shoot slower than archers
  • Optimized some wood and weapon textures
  • Tweak heraldic bridle color
  • Implement basic weapon selection for custom lord
  • Add support for different lord weapons
  • Tweak materials for mace, sword, lance and axe
  • Fix non player owned forestry huts and siege workshops unlocking things for player
  • Change Holland heraldry colors
  • Change polearm sergeants weapon to a lance
  • Add heraldic weapons to chivalric units
  • Add heraldic generic bastard sword
  • add heraldic scabbard
  • Add heraldic Axe
  • Add heraldic mace
  • Add heraldic lance
  • Add heraldry support to weapons
  • Add assorted helmets to knights
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