Hello fellow preppers!
Today is the day! We are releasing our first DLC! On this occasion we invite you to watch the developer's stream! Also, we have released a big update with bug fixes and improvements! Please find the full change log below.
https://store.steampowered.com/app/1882510/Mr_Prepper__Animal_Farm_DLC/
Also, there is a bundle Main game + DLC + OST available at lower price!
https://store.steampowered.com/bundle/25279/Mr_Prepper__Anniversary_Edition/
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Prologue Changelog
- Combat overhaul.
- Two-button attack system (left and right) or select a different attack style in game settings to fit your preferences. You can also switch back to the old combat system.
- Improved attack animations and effects.
- Added critical hits.
- Improved camera action during sequenced fights to eliminate excessive zooming in and out on waves of enemies.
- Added new combat tutorial
- Changed default key bind for weapon switch to F from Q. Q and E are now attack buttons by default.
- Texts with info about action keys now display actual current key binds.
- Changed the room-extending button to a more eye-catching color.
- Updated the calendar with days of the week and the ability to look at future and previous months.
- Workbench box is now a regular container, and you can put anything you want in there and disassemble items from there.
- Materials will now go straight to the player's inventory instead of workbench box when disassembling items.
- When crafting gear items, it will switch automatically to the gear tab in inventory.
- When disassembling an item that has multiple color variants, you will now get recipes for all color variants at once (for example, cups or pots).
- You will no longer get stuck on forest paths in specific situations.
- During pause, Prepper will no longer charge a lot of dialogues to display at once.
- Few tweaks to item suspicion settings.
- Agent buff is now dependent on grade, not on total suspicion.
- Fixed agent buff not having a proper description.
- Few crafting recipe tweaks.
- Updated credits.
- Credits button added to main menu.
- Added weather to locations.
- Eat all mechanic is now available depending on the amount of food points or stamina given by the food (items that give a lot of points will not have eat all feature to prevent loss of items).
- Fixed a visual bug that occurred when the player moved equipped items directly onto the scene.
- Images on the scene will no longer cover dialogues (for example electricity icons).
- Improved the display of item weight to allow for more than two digits.
- Improved the changing of dialogue colors.
- Fixed the buff system to prevent situations where buff icons were not displayed correctly.
- When Prepper goes to bed, he receives the ""keep calm"" buff to prevent fainting before falling asleep.
- Fixed the functioning of trading during pause.
- Newspaper will not fall underground anymore.
- Quality of Life change - change of the trade layout to accommodate more items
- Radio has new function now - weather forecast;
- Improved display of the wilting icon on plants - removal of situations in which the icon was not displayed but should
- Improved fast stacking of items in boxes when moving them - fast relocation now correctly finds items to stack and stacks them together
- Fix prepper dialogue during Agent inspection that displayed at an inappropriate time after completing an agent's visit
- Eat all mechanics improved - now only eats enough to be full
- Improved automatic activation of dialogs by neighbors, which could sometimes interrupt other relevant dialogues
- Various minor UI tweaks.
- Other small tweaks and fixes
Wanna know more? Join our Discord for the community experience:
Truly yours,
Rejected Games
Changed files in this update