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Dimensions: Dreadnought Architect update for 10 March 2023

Resource System Rework (Version 0.5.8)

Share · View all patches · Build 10739503 · Last edited 23 February 2024 – 14:04:06 UTC by Wendy

Patchnotes via Steam Community

**[color=orange] Hello every architect! In this update, there is a total rework of resource system. Previous resource system gives a weak connection between resources and modules. So, it is quite difficult for players to plan their design when retrieving spoils or trading with merchant before. However, with new resource system, it is very intuitive and convenient to plan your design.
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New Resource System

  • All module's construction needs one corresponding construction kit and some general construction material. Upgrading module will cost one corresponding enhancement kit to target level. General construction material's requirement is determined by module's size and level.
  • When delete modules that already built. the construction kit and enhancement kit will not be returned. It will be exchanged to money by a quite low ratio comparing to its original price. General construction material will be returned by a moderate ratio.
  • Redesign combat's spoils generation algorithm. Combat spoils come from three ways: (1) On the basis of you combat score (enemy combat power comparing to yours). (2) From enemies' storage. (3) From enemies' wreckages. So, if you could defeat your enemy quicker, and deal less damage, you will get more spoils.
  • Adjust merchant's storage replenishment algorithm. Higher grade resource has fewer chance to be replenished.
  • Increase Ammo, Propellant, Construction material generation quantity. You don't need to gather ammo all around world anymore.

Other Improvements

  • Improve rotation input behavior in transform panel.
  • Improve ship's heading indicator's behavior.

Bug Fixes

  • Fix a bug that Z-axis sometimes inverse when switch between combined controller and attitude controller.
  • Fix a bug that photograph camera cannot save and restore camera placement.

Numeric Adjustment

  • Change damage and shoot interval properties of some turrets.
  • Adjust torque multiplier property of thrusters.

[color=orange] In next one or two weeks, I will still work on adventure improvement. See you then. [/color]
**

Windows 64-bit Depot 1739652
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