NEW!
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New veggies: Rooty-Frooties!
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Look out for these chaos-infused trees, they may be capable of growing random veggies, but they may also be looking right back at you if you stare too long!
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New baddies: Frootlings!
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Worshippers of chaos, fans of overly complex sunglasses, and the first baddies to have a long-ranged attack behavior!
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New defensive plants: Dartvines!
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These aggressive vineplants will defend your crops with deadly accuracy from a very long distance! Craft them at your Alchemy table or bring plenty of offerings to C’thul for a chance to find their seeds.
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New alchemical recipes: craft your own C’thul offerings!
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Exchange your most commonly found offerings for rarer ones and enjoy C’thul’s greatest gifts!
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New costume variation: Morgana’s Unicorn Onesie!
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After getting a “lil’ jelly” of Voltaire’s latest drip, Morgana finally got a new costume variation - as requested by players!
BUGFIXES
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Retroactively granted achievements for reaching level 10, level 20 and finishing the tutorial quests (for players who had previously completed these in the demo version)
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Fixed an issue that could cause some UI overlays in the alchemy table to lose its formatting
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Fixed an issue that could cause the “hold” interaction to play itself without canceling the animation, when attempting to unlock Reliquarium Boons without enough Soulstones
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Fixed an issue that could cause the player to lose track of their selection in the Wardrobe menu while using a controller
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Fixed an issue that was causing an overly loud sound to play whenever you defeated El Capitan
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Fixed some instances of typos or mismatched wording reported by players (thank you!)
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Fixed some instances of duplicated clicking sounds while navigating option menus
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Leveling up and selecting a new skill during an active night cycle will no longer display the level-up prompt with the same selections once the night is over
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Defensive plants will now properly change targets if their original target moves out of their maximum range
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Improved the wording displayed on the overlay of trees that yield crops in two different days, to better reflect that you must to wait another day to harvest it again
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Completing two or more quest objectives at once will now properly display each reward received in text, when you interact with the mailbox to deliver them
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Depleted crowberry bushes and dig spots already dug up are now properly saved on exit, instead of always being respawned on game load
BALANCE
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Soulreapers’ HP base value increased from 5 to 6
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Hogrider’s (Boss) HP base value increased by 20%
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Base amount of Soulstones dropped from Bosses lowered from 15 to 10 (more on this soon, there will be new rewards at a later stage)
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Crowberry Bushes now drop 2 berries at once, but can only be harvested once - meaning you only need to interact with them once for the same amount as before
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Crowberries are now also affected by nutrition decay (consuming several of the same veggies in a row), keeping the same base amount of hunger restored, but a minimum value of 1. To prevent nutrition decay, vary your consumption of different veggies and pay attention to the number indicated when you hover over each consumable in your inventory
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Harvesting Crowberries will no longer count towards “collecting seeds” quests, as intended
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Consuming veggies immediately after fainting or going to sleep with 100 hunger no longer removes the extra enemy aggressiveness debuff, as intended
Changed files in this update