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Update notes via Steam Community

NEW!

  • New veggies: Rooty-Frooties!

  • Look out for these chaos-infused trees, they may be capable of growing random veggies, but they may also be looking right back at you if you stare too long!

  • New baddies: Frootlings!

  • Worshippers of chaos, fans of overly complex sunglasses, and the first baddies to have a long-ranged attack behavior!

  • New defensive plants: Dartvines!

  • These aggressive vineplants will defend your crops with deadly accuracy from a very long distance! Craft them at your Alchemy table or bring plenty of offerings to C’thul for a chance to find their seeds.

  • New alchemical recipes: craft your own C’thul offerings!

  • Exchange your most commonly found offerings for rarer ones and enjoy C’thul’s greatest gifts!

  • New costume variation: Morgana’s Unicorn Onesie!

  • After getting a “lil’ jelly” of Voltaire’s latest drip, Morgana finally got a new costume variation - as requested by players!

BUGFIXES

  • Retroactively granted achievements for reaching level 10, level 20 and finishing the tutorial quests (for players who had previously completed these in the demo version)

  • Fixed an issue that could cause some UI overlays in the alchemy table to lose its formatting

  • Fixed an issue that could cause the “hold” interaction to play itself without canceling the animation, when attempting to unlock Reliquarium Boons without enough Soulstones

  • Fixed an issue that could cause the player to lose track of their selection in the Wardrobe menu while using a controller

  • Fixed an issue that was causing an overly loud sound to play whenever you defeated El Capitan

  • Fixed some instances of typos or mismatched wording reported by players (thank you!)

  • Fixed some instances of duplicated clicking sounds while navigating option menus

  • Leveling up and selecting a new skill during an active night cycle will no longer display the level-up prompt with the same selections once the night is over

  • Defensive plants will now properly change targets if their original target moves out of their maximum range

  • Improved the wording displayed on the overlay of trees that yield crops in two different days, to better reflect that you must to wait another day to harvest it again

  • Completing two or more quest objectives at once will now properly display each reward received in text, when you interact with the mailbox to deliver them

  • Depleted crowberry bushes and dig spots already dug up are now properly saved on exit, instead of always being respawned on game load

BALANCE

  • Soulreapers’ HP base value increased from 5 to 6

  • Hogrider’s (Boss) HP base value increased by 20%

  • Base amount of Soulstones dropped from Bosses lowered from 15 to 10 (more on this soon, there will be new rewards at a later stage)

  • Crowberry Bushes now drop 2 berries at once, but can only be harvested once - meaning you only need to interact with them once for the same amount as before

  • Crowberries are now also affected by nutrition decay (consuming several of the same veggies in a row), keeping the same base amount of hunger restored, but a minimum value of 1. To prevent nutrition decay, vary your consumption of different veggies and pay attention to the number indicated when you hover over each consumable in your inventory

  • Harvesting Crowberries will no longer count towards “collecting seeds” quests, as intended

  • Consuming veggies immediately after fainting or going to sleep with 100 hunger no longer removes the extra enemy aggressiveness debuff, as intended

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