- decal updates:
-- alpha only basecolor option: base color texture will only control blending
-- surfacemap support: decal can modify surface occlusion, roughness, metalness, reflectance
-- texture tiling support: decal can use material's texMulAdd, which enables texture atlasing - weather: sky texture rotation can be controlled
- character controller sample:
-- camera rotation vertical limiters and smoothing
-- character footprints will be placed at every step to demonstrate decal system usage from script - added custom object sorting priority for transparent
- editor:
-- you can now create and remove subsets from a mesh
-- object merging fix when merging instanced objects
0.71.176
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