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Swords can now parry by starting an attack in the direction of some attacks right before they land. (Parrying mostly works on melee attacks and physical projectiles.)
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Reduced Living Tome attack start range from 480 -> 430. (Suggested by Monke the Rubble-Man and DoubleMayCare.)
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Reworked skillcard UI markers to take up less space.
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Made upgraded skillcard bonus text match card color.
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Codex improvements.
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Added full screen mode options to the settings menu. (Suggested by KirbyOrca.)
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Reworked object throw logic to better handle situations where the thrower is right next to a wall. (Based on reports by DoubleMayCare and Jawad (MDragon).)
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Fixed a specific moving room template in the Archives not spawning properly for client players.
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Fixed client side player characters not realizing they're no longer grabbed after getting piledrivered, causing them to get stuck. (Reported by Monke the Rubble-Man.)
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Fixed jump pads not attaching to moving rooms properly on server, causing them to hover somewhere around first floor instead.
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Fixed Level Up UI lingering while the owning player is dead. (Reported by Jazdia.)
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Fixed inventory slot original spell mana cost text not accounting for Cosmic Will. (Reported by Jawad (MDragon).)
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Fixed pressing pause menu keys while pause menu is open not closing it properly. (Reported by Drithyl.)
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Fixed Boulder Crab being able to act while grabbed. (It is currently impossible to grab Boulder Crab. This change is useless.)
Gatedelvers update for 9 March 2023
0.1.12 - Parry This Bugfix
Wendy
Patchnotes via Steam Community
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