Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
New Features and Improvements
  • Domestic animals run from burning buildings
  • Ships with no human crew drift towards nearby land
  • Optimized loading times


Corrections and Fixes
  • Fixed a freeze caused by the AI scanning the terrain
  • Humans could become stuck while doing some jobs, especially gathering
  • Beached ships could be pushed into the water by units colliding with them
  • Ships could move across shallows in some rivers
  • The display of food gain or loss did not count fisher boats correctly
  • Units did not always rotate at the intended rate when not moving
  • Gates set to auto close mode closed for enemy domestic animals
  • Fixed various minor bugs with galleys and naval combat


Balance
  • Slightly increased the wood used by smelters
  • Player's 'Mining' start begins with some ore


UI/UX
  • A gate's auto close distance can be set in the 'Gate' subtab when selected
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link