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BrVR Backrooms Virtual Reality update for 8 March 2023

V. 2.50

Share · View all patches · Build 10723474 · Last edited 8 March 2023 – 22:46:14 UTC by Wendy

Patchnotes via Steam Community

Hello BrVRers! Today is the 50th major update of BrVR since launch, hooray.

Added Level 7 as a beta preview

Level 7 has been a favorite level of many since we first added it, however, it's time for a change! If you want to experience the new level 7, head to the gallery. It's way in the back, past level 5 classic. This new version features a not-so-friendly fish named tiny. There are several layers to the level, and even a couple of secrets. It's still a work in progress, so we put it in the gallery. The tiny jumpscare is still on, even if you have entities off. This will be patched soon

Replaced the Frontrooms Apartment with a much more modern one

We love our old frontrooms apartment, it's quite nice, and it's served us well. However, like level 7, it's time for a change. So, we changed it to a modern apartment. We still have the same TV, gallery, glove skins, and vault area. However, some things have been massively improved, like the vault being in a basement, the avatars being in the closet, and there being a grabbable camera.

New spider entity

So, you think we already have spiders, having the level 8 jumpers, mama spider, yellow spiders, papa spider, and crawlers? Well, we have a new addition to the spider family of products arachnids. These ones jump high, and attack big. Imagine the level 8 jumpers except they don't attach to you, jump higher, deal more damage, and move faster. Not to mention, they have more health and look exactly like the yellow spiders from afar. Only in level 2!

Added a grab point to the mk3 rifle

Ever wanted to hold it by the magazine? Well, now you can!

Added a grab point to the mac-11

Ever wanted to hold it by the magazine? Well, now you can! coughs

Added a new item, headphones

Found in the new frontrooms apartment, the headphones play a sped-up version of the BrVR trailer music. It kind of sounds like d&b music, very unusual.

Added walls to the arena level 10 map

Just short walls, nothing big. The map itself is still very open and easy to navigate, and more fun than the original.

Added a halo effect to level 24 and changed the cliff color

The sun casts rays down onto the level, and it looks quite nice. The individual rays are separate as well. This effect has been applied to levels 11 and 1020 as well.

Added a few new sections to level RUN

The speedrun wars on our discord server are back on! Many new sections have been added like a sideways area and a rock-falling section. In one section, there are bumps in the ground, adding verticality.

Added a version of the gatekeeper shotgun with a foregrip

This feels great to handle for sure. Truly a gangsta gun, and probably the final version of the gatekeeper we'll be adding.

Improved optimization on levels 201, The END, and 20

We have hopefully cleared up all lag on levels 201 and The END. 20 is much better, but can still get jittery at times. We hope to have 20 cleared of lag soon.

Redid level 2.1

More props, better lighting, and a more defined exit are all features of the new level 2.1. It's still in the same spot though as the last update.

Redid the subscriber/booster/Patreon wall

The subs wall has grown so much, that now it's too big and unorganized to understand. So, we added headings, and we separated the text into chunks,

Reduced the density of level 10's wheat and fog

This level not only looks better but is less laggy in some spots! Now you can see the sun beating down on you while you play a game of checkers with the gluff (I wish that was a thing)

The mac-11 is now an open bolt weapon

I'll just put it plain and simple, this one is embarrassing. Somehow, we hadn't recognized that it is an open bolt weapon this entire time. The Mac-11 was the first weapon in the game, released in 1.0. Not sure how this slipped by us for over a year.

Changed the bullets inside of the 1911 magazine to look better

Paul and I were getting tired of literal cylinders, so now they're replaced with actual 45 ACP bullets in the magazine.

New grenade sounds

The sounds for pulling the pin and the boom have been improved, as well as it now plays a blood sound effect for each entity it kills.

That's it for this week, we'll be back next week with some more craziness. Explosive craziness!

evil laugh hahahahaha

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