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Update notes via Steam Community
The fix:
- Workers would get exhausted, take a break and then immediately start working again. This is no longer the case.
The adjustment:
- I changed my mind on always having the first event of a new settlement being a lone visitor - it seemed unrealistic and a little too predictable. Instead it is just a very high probability that one of the first events will be a lone visitor. (The other balances should still make early game more balanced and greatly reduce the risk of Death-by-RNG)

Best wishes and lots of love! <3
//Mattias
Windows Grim Nights 2 Content Depot 1522281
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