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Update notes via Steam Community

Improvements:

  • Melee Constructs now attack always, also when no enemies are near the construct
  • Elite enemy spawns are now indicated by a new sound effect
  • Performance improvements for range construct attacks
  • Player effect transparency slider now works without restarting the game (v.0.9.3.0b)
  • Player effect transparency slider now also changes transparency of player projectiles (v.0.9.3.0b)
  • Player effect transparency slider now also changes transparency of your companions (v.0.9.3.0c)
  • Higher contrast for enemy projectiles for better clarity (v.0.9.3.0c)


Balancing:

  • Elite enemies now have 30% increased health
  • Elite enemies are now immune to knockback
  • Range companion projectiles now pierce trough all enemies
  • Melee attacks from skills (like Double Hit) can now not trigger Glaring Light anymore


Bugfixes:

  • Fixed duplicate achievements (v.0.9.3.0d)
  • Fixed to early triggered achievement for melee weapon collection (v.0.9.3.0d)
  • Fixed not unlocking achievements for builds like ranger, fire & ice... (v.0.9.3.0e)
  • Fixed not unlocking achievements for tier 5 map difficulity (v.0.9.3.0e)
Windows Depot 2286451
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