Improvements:
- Melee Constructs now attack always, also when no enemies are near the construct
- Elite enemy spawns are now indicated by a new sound effect
- Performance improvements for range construct attacks
- Player effect transparency slider now works without restarting the game (v.0.9.3.0b)
- Player effect transparency slider now also changes transparency of player projectiles (v.0.9.3.0b)
- Player effect transparency slider now also changes transparency of your companions (v.0.9.3.0c)
- Higher contrast for enemy projectiles for better clarity (v.0.9.3.0c)
Balancing:
- Elite enemies now have 30% increased health
- Elite enemies are now immune to knockback
- Range companion projectiles now pierce trough all enemies
- Melee attacks from skills (like Double Hit) can now not trigger Glaring Light anymore
Bugfixes:
- Fixed duplicate achievements (v.0.9.3.0d)
- Fixed to early triggered achievement for melee weapon collection (v.0.9.3.0d)
- Fixed not unlocking achievements for builds like ranger, fire & ice... (v.0.9.3.0e)
- Fixed not unlocking achievements for tier 5 map difficulity (v.0.9.3.0e)
Changed files in this update